[Mesa-dev] [PATCH] i965: fallback RGBX to RGBA in glEGLImageTargetRenderbufferStorageOES
Gurchetan Singh
gurchetansingh at chromium.org
Wed Oct 3 21:11:34 UTC 2018
Reviewed-by: Gurchetan Singh <gurchetansingh at chromium.org>
On Wed, Oct 3, 2018 at 2:53 AM Tapani Pälli <tapani.palli at intel.com> wrote:
>
> From: "Chystiakov, Dmytro" <dmytro.chystiakov at intel.com>
>
> In the same fashion as is done for glEGLImageTextureTarget2D.
>
> v2: share the fallback which sets baseformat and internalformat correctly
> which makes both of the tests pass (Tapani)
>
> Fixes android.hardware.nativehardware.cts.AHardwareBufferNativeTests:
>
> #SingleLayer_ColorTest_GpuColorOutputCpuRead_R8G8B8X8_UNORM
> #SingleLayer_ColorTest_GpuColorOutputIsRenderable_R8G8B8X8_UNORM
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> src/mesa/drivers/dri/i965/intel_fbo.c | 63 ++++++++++++++++-----------
> 1 file changed, 37 insertions(+), 26 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c b/src/mesa/drivers/dri/i965/intel_fbo.c
> index 4ad27474100..968d61014e5 100644
> --- a/src/mesa/drivers/dri/i965/intel_fbo.c
> +++ b/src/mesa/drivers/dri/i965/intel_fbo.c
> @@ -328,6 +328,35 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
> return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
> }
>
> +static mesa_format
> +fallback_rgbx_to_rgba(struct intel_screen *screen, struct gl_renderbuffer *rb,
> + mesa_format original_format)
> +{
> + mesa_format format = original_format;
> +
> + /* The base format and internal format must be derived from the user-visible
> + * format (that is, the gl_config's format), even if we internally use
> + * choose a different format for the renderbuffer. Otherwise, rendering may
> + * use incorrect channel write masks.
> + */
> + rb->_BaseFormat = _mesa_get_format_base_format(original_format);
> + rb->InternalFormat = rb->_BaseFormat;
> +
> + if (!screen->mesa_format_supports_render[original_format]) {
> + /* The glRenderbufferStorage paths in core Mesa detect if the driver
> + * does not support the user-requested format, and then searches for
> + * a fallback format. The DRI code bypasses core Mesa, though. So we do
> + * the fallbacks here.
> + *
> + * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
> + * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
> + */
> + format = _mesa_format_fallback_rgbx_to_rgba(original_format);
> + assert(screen->mesa_format_supports_render[format]);
> + }
> + return format;
> +}
> +
> static void
> intel_image_target_renderbuffer_storage(struct gl_context *ctx,
> struct gl_renderbuffer *rb,
> @@ -350,8 +379,13 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
> return;
> }
>
> + rb->Format = fallback_rgbx_to_rgba(brw->screen, rb, image->format);
> +
> + mesa_format chosen_format = rb->Format == image->format ?
> + image->format : rb->Format;
> +
> /* __DRIimage is opaque to the core so it has to be checked here */
> - if (!brw->mesa_format_supports_render[image->format]) {
> + if (!brw->mesa_format_supports_render[chosen_format]) {
> _mesa_error(ctx, GL_INVALID_OPERATION,
> "glEGLImageTargetRenderbufferStorage(unsupported image format)");
> return;
> @@ -366,15 +400,12 @@ intel_image_target_renderbuffer_storage(struct gl_context *ctx,
> * content.
> */
> irb->mt = intel_miptree_create_for_dri_image(brw, image, GL_TEXTURE_2D,
> - image->format, false);
> + rb->Format, false);
> if (!irb->mt)
> return;
>
> - rb->InternalFormat = image->internal_format;
> rb->Width = image->width;
> rb->Height = image->height;
> - rb->Format = image->format;
> - rb->_BaseFormat = _mesa_get_format_base_format(image->format);
> rb->NeedsFinishRenderTexture = true;
> irb->layer_count = 1;
> }
> @@ -436,27 +467,7 @@ intel_create_winsys_renderbuffer(struct intel_screen *screen,
> rb->NumSamples = num_samples;
> rb->NumStorageSamples = num_samples;
>
> - /* The base format and internal format must be derived from the user-visible
> - * format (that is, the gl_config's format), even if we internally use
> - * choose a different format for the renderbuffer. Otherwise, rendering may
> - * use incorrect channel write masks.
> - */
> - rb->_BaseFormat = _mesa_get_format_base_format(format);
> - rb->InternalFormat = rb->_BaseFormat;
> -
> - rb->Format = format;
> - if (!screen->mesa_format_supports_render[rb->Format]) {
> - /* The glRenderbufferStorage paths in core Mesa detect if the driver
> - * does not support the user-requested format, and then searches for
> - * a falback format. The DRI code bypasses core Mesa, though. So we do
> - * the fallbacks here.
> - *
> - * We must support MESA_FORMAT_R8G8B8X8 on Android because the Android
> - * framework requires HAL_PIXEL_FORMAT_RGBX8888 winsys surfaces.
> - */
> - rb->Format = _mesa_format_fallback_rgbx_to_rgba(rb->Format);
> - assert(screen->mesa_format_supports_render[rb->Format]);
> - }
> + rb->Format = fallback_rgbx_to_rgba(screen, rb, format);
>
> /* intel-specific methods */
> rb->Delete = intel_delete_renderbuffer;
> --
> 2.17.1
>
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