[Mesa-dev] [PATCH] glsl/linker: Check the subroutine associated functions names
Vadim Shovkoplias
vadim.shovkoplias at gmail.com
Thu Oct 4 07:59:50 UTC 2018
Sure, my fault.
чт, 4 окт. 2018 г. в 10:27, Tapani Pälli <tapani.palli at intel.com>:
> Reviewed-by: Tapani Pälli <tapani.palli at intel.com>
>
> In the future, please remember update patch version when making changes
> and posting patch again, easiest way is to give '-v2' to
> git-format-patch and then update commit message with information what
> was changed. This will help the review process. Otherwise it may not be
> obvious what got changed.
>
> On 10/3/18 11:39 AM, Vadym Shovkoplias wrote:
> > From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification
> >
> > "A program will fail to compile or link if any shader
> > or stage contains two or more functions with the same
> > name if the name is associated with a subroutine type."
> >
> > Fixes:
> > * no-overloads.vert
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
> > Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias at globallogic.com>
> > ---
> > src/compiler/glsl/linker.cpp | 40 ++++++++++++++++++++++++++++++++++++
> > 1 file changed, 40 insertions(+)
> >
> > diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> > index 3fde7e78d3..aca5488a1e 100644
> > --- a/src/compiler/glsl/linker.cpp
> > +++ b/src/compiler/glsl/linker.cpp
> > @@ -4639,6 +4639,45 @@ link_assign_subroutine_types(struct
> gl_shader_program *prog)
> > }
> > }
> >
> > +static void
> > +verify_subroutine_associated_funcs(struct gl_shader_program *prog)
> > +{
> > + unsigned mask = prog->data->linked_stages;
> > + while (mask) {
> > + const int i = u_bit_scan(&mask);
> > + gl_program *p = prog->_LinkedShaders[i]->Program;
> > + glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols;
> > +
> > + /*
> > + * From OpenGL ES Shading Language 4.00 specification
> > + * (6.1.2 Subroutines):
> > + * "A program will fail to compile or link if any shader
> > + * or stage contains two or more functions with the same
> > + * name if the name is associated with a subroutine type."
> > + */
> > + for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) {
> > + unsigned definitions = 0;
> > + char *name = p->sh.SubroutineFunctions[j].name;
> > + ir_function *fn = symbols->get_function(name);
> > +
> > + /* Calculate number of function definitions with the same name
> */
> > + foreach_in_list(ir_function_signature, sig, &fn->signatures) {
> > + if (sig->is_defined) {
> > + if (++definitions > 1) {
> > + linker_error(prog, "%s shader contains two or more
> function "
> > + "definitions with name `%s', which is "
> > + "associated with a subroutine type.\n",
> > + _mesa_shader_stage_to_string(i),
> > + fn->name);
> > + return;
> > + }
> > + }
> > + }
> > + }
> > + }
> > +}
> > +
> > +
> > static void
> > set_always_active_io(exec_list *ir, ir_variable_mode io_mode)
> > {
> > @@ -5024,6 +5063,7 @@ link_shaders(struct gl_context *ctx, struct
> gl_shader_program *prog)
> >
> > check_explicit_uniform_locations(ctx, prog);
> > link_assign_subroutine_types(prog);
> > + verify_subroutine_associated_funcs(prog);
> >
> > if (!prog->data->LinkStatus)
> > goto done;
> >
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20181004/7490aed0/attachment-0001.html>
More information about the mesa-dev
mailing list