[Mesa-dev] [Bug 108250] [GLSL] layout-location-struct.shader_test fails to link
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Oct 5 15:06:09 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108250
Bug ID: 108250
Summary: [GLSL] layout-location-struct.shader_test fails to
link
Product: Mesa
Version: 18.2
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: glsl-compiler
Assignee: mesa-dev at lists.freedesktop.org
Reporter: vadym.shovkoplias at globallogic.com
QA Contact: intel-3d-bugs at lists.freedesktop.org
# bin/shader_runner
./tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test
Failed to link:
error: vertex shader output `s2' declared as type `S2', but fragment shader
input declared as type `S'
error: vertex shader output `s' declared as type `S', but fragment shader input
declared as type `S1'
Test failure on line 50
Probe color at (0,0)
Expected: 255 0 0
Observed: 0 0 0
Test failure on line 51
Failed to link:
error: vertex shader output `s2' declared as type `S2', but fragment shader
input declared as type `S'
error: vertex shader output `s' declared as type `S', but fragment shader input
declared as type `S1'
Accordingly to OpenGL 4.30 spec this test shouldn't fail to link:
Section 7.4.1 (Shader Interface Matching):
"Variables or block members declared as structures are considered
to match in type if and only if structure members match in name,
type, qualification, and declaration order."
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