[Mesa-dev] [Bug 108245] RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Oct 10 07:34:57 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108245
--- Comment #2 from Alex Smith <asmith at feralinteractive.com> ---
This also seems to be sometimes causing VM faults - I get a bunch of faults in
the game that's affected by this bug, which go away if I skip
vkCmdCopyBufferToImage calls which would get corrupted.
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