[Mesa-dev] [PATCH 2/4] radeonsi: use compute shaders for clear_buffer & copy_buffer
Marek Olšák
maraeo at gmail.com
Thu Oct 18 22:27:00 UTC 2018
It looks like there is a deadlock in LLVM when 2 shaders are compiled at
the same time. I don't know why it doesn't happen with OpenGL.
Marek
On Thu, Oct 18, 2018 at 3:32 AM Michel Dänzer <michel at daenzer.net> wrote:
> On 2018-10-17 6:43 p.m., Marek Olšák wrote:
> > Can you test the attached patch?
>
> Doesn't help, unfortunately. Backtraces with the patch attached.
>
> FWIW, this is on Bonaire.
>
>
> --
> Earthling Michel Dänzer | http://www.amd.com
> Libre software enthusiast | Mesa and X developer
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20181018/bbda881d/attachment.html>
More information about the mesa-dev
mailing list