[Mesa-dev] [Bug 105731] linker error "fragment shader input ... has no matching output in the previous stage" when previous stage's output declaration in a separate shader object

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Oct 27 15:34:30 UTC 2018


Marcel Heinz <quisquilia at gmx.de> changed:

           What    |Removed                     |Added
         Resolution|---                         |FIXED
             Status|REOPENED                    |RESOLVED

--- Comment #10 from Marcel Heinz <quisquilia at gmx.de> ---
Hi Vadym,

I have to take my last comment back. It turned out that in the two remaining
cases, there was actually no output declaration for the variable in question,
so mesa's behavior was perfectly right already.

Changed bug to RESOLVED status.

Thank You very much.

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