[Mesa-dev] [PATCH] glsl/linker: Fix out variables linking during single stage
Timothy Arceri
tarceri at itsqueeze.com
Mon Oct 29 23:28:57 UTC 2018
On 29/10/18 10:05 pm, Vadim Shovkoplias wrote:
> Hi Timothy,
>
> Thanks for the review. Piglit patch is updated with the additional out
> var: https://patchwork.freedesktop.org/patch/258899/
> Original reporter confirmed that issue is finally fixed with the current
> patch and closed it.
>
> Can I ask to push the patch please ?
I've pushed both. Thanks for the patches!
>
> Regards,
> Vadym
>
> сб, 27 окт. 2018 г. в 1:21, Timothy Arceri <tarceri at itsqueeze.com
> <mailto:tarceri at itsqueeze.com>>:
>
> On Wed, Oct 24, 2018, at 3:28 AM, Vadym Shovkoplias wrote:
> > Since out variables are copied from shader objects instruction
> > streams to linked shader instruction steam it should be cloned
> > at first to keep source instruction steam unaltered.
> >
> > Fixes: 966a797e433 glsl/linker: Link all out vars from a shader
> > objects on a single stage
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
> > Signed-off-by: Vadym Shovkoplias
> <vadym.shovkoplias at globallogic.com
> <mailto:vadym.shovkoplias at globallogic.com>>
>
> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com
> <mailto:tarceri at itsqueeze.com>>
>
> Also please either update the existing piglit or add a new one to
> better cover the use of the freed vars. From the bug report it seems
> adding another out var is enough to do it. Thanks.
>
> > ---
> > src/compiler/glsl/linker.cpp | 3 ++-
> > 1 file changed, 2 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/compiler/glsl/linker.cpp
> b/src/compiler/glsl/linker.cpp
> > index 7db34ebf95..8b1b03322a 100644
> > --- a/src/compiler/glsl/linker.cpp
> > +++ b/src/compiler/glsl/linker.cpp
> > @@ -2269,10 +2269,11 @@ link_output_variables(struct
> gl_linked_shader
> > *linked_shader,
> > if (ir->ir_type != ir_type_variable)
> > continue;
> >
> > - ir_variable *const var = (ir_variable *) ir;
> > + ir_variable *var = (ir_variable *) ir;
> >
> > if (var->data.mode == ir_var_shader_out &&
> > !symbols->get_variable(var->name)) {
> > + var = var->clone(linked_shader, NULL);
> > symbols->add_variable(var);
> > linked_shader->ir->push_head(var);
> > }
> > --
> > 2.18.0
> >
>
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