[Mesa-dev] [PATCH] glsl/linker: Fix out variables linking during single stage

Tapani Pälli tapani.palli at intel.com
Tue Oct 30 11:14:14 UTC 2018


Hi;

On 10/30/18 1:28 AM, Timothy Arceri wrote:
> On 29/10/18 10:05 pm, Vadim Shovkoplias wrote:
>> Hi Timothy,
>>
>> Thanks for the review. Piglit patch is updated with the additional out 
>> var: https://patchwork.freedesktop.org/patch/258899/
>> Original reporter confirmed that issue is finally fixed with the 
>> current patch and closed it.
>>
>> Can I ask to push the patch please ?
> 
> I've pushed both. Thanks for the patches!

Unfortunately it seems this patch introduced regression in Intel CI, I'm 
getting following failures after this commit (7d66eddbbde):

piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelodoffset 
2dshadow.snbm64
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod 
2dshadow.snbm64
piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod 
cube.snbm64
generated.gpu-hang-otc-gfxtest-snbgt2-02.snbm64


>>
>> Regards,
>> Vadym
>>
>> сб, 27 окт. 2018 г. в 1:21, Timothy Arceri <tarceri at itsqueeze.com 
>> <mailto:tarceri at itsqueeze.com>>:
>>
>>     On Wed, Oct 24, 2018, at 3:28 AM, Vadym Shovkoplias wrote:
>>      > Since out variables are copied from shader objects instruction
>>      > streams to linked shader instruction steam it should be cloned
>>      > at first to keep source instruction steam unaltered.
>>      >
>>      > Fixes: 966a797e433 glsl/linker: Link all out vars from a shader
>>      > objects on a single stage
>>      > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
>>      > Signed-off-by: Vadym Shovkoplias
>>     <vadym.shovkoplias at globallogic.com
>>     <mailto:vadym.shovkoplias at globallogic.com>>
>>
>>     Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com
>>     <mailto:tarceri at itsqueeze.com>>
>>
>>     Also please either update the existing piglit or add a new one to
>>     better cover the use of the freed vars. From the bug report it seems
>>     adding another out var is enough to do it. Thanks.
>>
>>      > ---
>>      >  src/compiler/glsl/linker.cpp | 3 ++-
>>      >  1 file changed, 2 insertions(+), 1 deletion(-)
>>      >
>>      > diff --git a/src/compiler/glsl/linker.cpp
>>     b/src/compiler/glsl/linker.cpp
>>      > index 7db34ebf95..8b1b03322a 100644
>>      > --- a/src/compiler/glsl/linker.cpp
>>      > +++ b/src/compiler/glsl/linker.cpp
>>      > @@ -2269,10 +2269,11 @@ link_output_variables(struct
>>     gl_linked_shader
>>      > *linked_shader,
>>      >           if (ir->ir_type != ir_type_variable)
>>      >              continue;
>>      >
>>      > -         ir_variable *const var = (ir_variable *) ir;
>>      > +         ir_variable *var = (ir_variable *) ir;
>>      >
>>      >           if (var->data.mode == ir_var_shader_out &&
>>      >                 !symbols->get_variable(var->name)) {
>>      > +            var = var->clone(linked_shader, NULL);
>>      >              symbols->add_variable(var);
>>      >              linked_shader->ir->push_head(var);
>>      >           }
>>      > --
>>      > 2.18.0
>>      >
>>


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