[Mesa-dev] [PATCH] glsl/linker: Fix out variables linking during single stage
Timothy Arceri
tarceri at itsqueeze.com
Tue Oct 30 22:57:23 UTC 2018
On 30/10/18 10:14 pm, Tapani Pälli wrote:
> Hi;
>
> On 10/30/18 1:28 AM, Timothy Arceri wrote:
>> On 29/10/18 10:05 pm, Vadim Shovkoplias wrote:
>>> Hi Timothy,
>>>
>>> Thanks for the review. Piglit patch is updated with the additional
>>> out var: https://patchwork.freedesktop.org/patch/258899/
>>> Original reporter confirmed that issue is finally fixed with the
>>> current patch and closed it.
>>>
>>> Can I ask to push the patch please ?
>>
>> I've pushed both. Thanks for the patches!
>
> Unfortunately it seems this patch introduced regression in Intel CI, I'm
> getting following failures after this commit (7d66eddbbde):
>
> piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelodoffset
> 2dshadow.snbm64
> piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod
> 2dshadow.snbm64
> piglit.spec.glsl-1_30.execution.tex-miplevel-selection texturelod
> cube.snbm64
> generated.gpu-hang-otc-gfxtest-snbgt2-02.snbm64
I don't have a Sandy Bridge to test with but its really strange that
this would break only one generation of hardware. Are you sure it was
this patch?
>
>
>>>
>>> Regards,
>>> Vadym
>>>
>>> сб, 27 окт. 2018 г. в 1:21, Timothy Arceri <tarceri at itsqueeze.com
>>> <mailto:tarceri at itsqueeze.com>>:
>>>
>>> On Wed, Oct 24, 2018, at 3:28 AM, Vadym Shovkoplias wrote:
>>> > Since out variables are copied from shader objects instruction
>>> > streams to linked shader instruction steam it should be cloned
>>> > at first to keep source instruction steam unaltered.
>>> >
>>> > Fixes: 966a797e433 glsl/linker: Link all out vars from a shader
>>> > objects on a single stage
>>> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
>>> > Signed-off-by: Vadym Shovkoplias
>>> <vadym.shovkoplias at globallogic.com
>>> <mailto:vadym.shovkoplias at globallogic.com>>
>>>
>>> Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com
>>> <mailto:tarceri at itsqueeze.com>>
>>>
>>> Also please either update the existing piglit or add a new one to
>>> better cover the use of the freed vars. From the bug report it seems
>>> adding another out var is enough to do it. Thanks.
>>>
>>> > ---
>>> > src/compiler/glsl/linker.cpp | 3 ++-
>>> > 1 file changed, 2 insertions(+), 1 deletion(-)
>>> >
>>> > diff --git a/src/compiler/glsl/linker.cpp
>>> b/src/compiler/glsl/linker.cpp
>>> > index 7db34ebf95..8b1b03322a 100644
>>> > --- a/src/compiler/glsl/linker.cpp
>>> > +++ b/src/compiler/glsl/linker.cpp
>>> > @@ -2269,10 +2269,11 @@ link_output_variables(struct
>>> gl_linked_shader
>>> > *linked_shader,
>>> > if (ir->ir_type != ir_type_variable)
>>> > continue;
>>> >
>>> > - ir_variable *const var = (ir_variable *) ir;
>>> > + ir_variable *var = (ir_variable *) ir;
>>> >
>>> > if (var->data.mode == ir_var_shader_out &&
>>> > !symbols->get_variable(var->name)) {
>>> > + var = var->clone(linked_shader, NULL);
>>> > symbols->add_variable(var);
>>> > linked_shader->ir->push_head(var);
>>> > }
>>> > --
>>> > 2.18.0
>>> >
>>>
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