[Mesa-dev] [PATCH] glspirv: no need to force entrypoint name to "main"
Jason Ekstrand
jason at jlekstrand.net
Wed Oct 31 14:21:12 UTC 2018
Sorry I missed that one.
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
On Wed, Oct 31, 2018 at 5:57 AM Alejandro PiƱeiro <apinheiro at igalia.com>
wrote:
> Since commit "intel/compiler: Stop assuming the entrypoint is called
> "main"" there is no need to force the entrypoint name to be "main".
> ---
> src/mesa/main/glspirv.c | 1 -
> 1 file changed, 1 deletion(-)
>
> diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
> index 98b7ea77348..04e46ba571e 100644
> --- a/src/mesa/main/glspirv.c
> +++ b/src/mesa/main/glspirv.c
> @@ -253,7 +253,6 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
> exec_node_remove(&func->node);
> }
> assert(exec_list_length(&nir->functions) == 1);
> - entry_point->name = ralloc_strdup(entry_point, "main");
>
> /* Split member structs. We do this before lower_io_to_temporaries so
> that
> * it doesn't lower system values to temporaries by accident.
> --
> 2.14.1
>
>
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