[Mesa-dev] [PATCH 2/4] intel/compiler: rename brw_nir_lower_glsl_images

Jason Ekstrand jason at jlekstrand.net
Wed Sep 5 14:14:02 UTC 2018


First two are R-b me

On September 5, 2018 09:11:18 Alejandro PiƱeiro <apinheiro at igalia.com> wrote:

> To brw_nir_lower_gl_images, as it will be also used on the
> ARB_gl_spirv codepath, that doesn't involves GLSL at all. So the
> lowering is about images following the OpenGL semantics. In any case
> "brw_nir_lower_opengl_images" seemed too long to me, so I just used
> gl. That shortening is already used on other parts of the code.
> ---
> src/intel/compiler/brw_nir.h                   | 4 ++--
> src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 4 ++--
> src/mesa/drivers/dri/i965/brw_program.c        | 2 +-
> 3 files changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/intel/compiler/brw_nir.h b/src/intel/compiler/brw_nir.h
> index 50073265539..06f0e8690e4 100644
> --- a/src/intel/compiler/brw_nir.h
> +++ b/src/intel/compiler/brw_nir.h
> @@ -149,8 +149,8 @@ void brw_nir_setup_arb_uniforms(void *mem_ctx, 
> nir_shader *shader,
>                                 struct gl_program *prog,
>                                 struct brw_stage_prog_data *stage_prog_data);
>
> -void brw_nir_lower_glsl_images(nir_shader *shader,
> -                               const struct gl_program *prog);
> +void brw_nir_lower_gl_images(nir_shader *shader,
> +                             const struct gl_program *prog);
>
> void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
>                                 nir_shader *nir,
> diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp 
> b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> index 34cabdc2977..35416a74b9c 100644
> --- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
> @@ -299,8 +299,8 @@ get_aoa_deref_offset(nir_builder *b,
> }
>
> void
> -brw_nir_lower_glsl_images(nir_shader *shader,
> -                          const struct gl_program *prog)
> +brw_nir_lower_gl_images(nir_shader *shader,
> +                        const struct gl_program *prog)
> {
>    /* We put image uniforms at the end */
>    nir_foreach_variable(var, &shader->uniforms) {
> diff --git a/src/mesa/drivers/dri/i965/brw_program.c 
> b/src/mesa/drivers/dri/i965/brw_program.c
> index 041395ec4c0..ba418e45b85 100644
> --- a/src/mesa/drivers/dri/i965/brw_program.c
> +++ b/src/mesa/drivers/dri/i965/brw_program.c
> @@ -140,7 +140,7 @@ brw_create_nir(struct brw_context *brw,
>    }
>
>    NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
> -   NIR_PASS_V(nir, brw_nir_lower_glsl_images, prog);
> +   NIR_PASS_V(nir, brw_nir_lower_gl_images, prog);
>
>    return nir;
> }
> --
> 2.14.1





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