[Mesa-dev] Get Wolfenstein: The Old Blood running (Part 2)
Timothy Arceri
tarceri at itsqueeze.com
Mon Sep 10 01:04:55 UTC 2018
On 10/09/18 10:21, Timothy Arceri wrote:
> On 10/09/18 10:00, Ian Romanick wrote:
>> On 09/09/2018 04:57 PM, Ian Romanick wrote:
>>> On 09/09/2018 04:52 PM, Matt Turner wrote:
>>>> On Sun, Sep 9, 2018 at 4:41 PM Timothy Arceri
>>>> <tarceri at itsqueeze.com> wrote:
>>>>>
>>>>> On 10/09/18 09:22, Ian Romanick wrote:
>>>>>> On 09/08/2018 06:37 AM, Jason Ekstrand wrote:
>>>>>>> Is there going to be an accompanying series on the piglit list?
>>>>>>> I don't
>>>>>>> see anything there immediately.
>>>>>>
>>>>>> Which is one of the major reasons we decided we'd never implement
>>>>>> this
>>>>>> extension in Mesa. To test it to the quality levels that we
>>>>>> expect, it
>>>>>> would literally take 1,000+ test cases.
>>>>>
>>>>> As I said in the other thread refusing to implement this extension is
>>>>> only going to hurt Mesa users and continue the "just use Nvidia if you
>>>>> want things to work narrative". AMD have also indicated they would be
>>>>> adding support for this extension in radeonsi. I'm willing to write
>>>>> tests if they are not up to your quality levels the feel free not to
>>>>> enable the extension in your driver.
>>>>
>>>> There are so many things wrong with the last statement.
>>>>
>>>> There's a legitimate debate to have here, but not like this.
>>>>
>>>>>> I'll ask the question I always ask in these situations: Has anyone
>>>>>> bothered talking to the developer?
>>>>>
>>>>> The game is years old they are not going to rewrite it now just
>>>>> because
>>>>> it doesn't run on Mesa drivers. The game doesn't even support Linux in
>>>>> the first place.
>>>>
>>>> Is it actually the game that EXT_dsa or WINE?
Further testing seems to show that Proton (which uses a slightly older
versions of wine) doesn't seem to use the EXT_dsa functions where as
wine staging does.
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