[Mesa-dev] [PATCH 5/5] radv: fix setting global locations for indirect descriptors
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Sep 12 13:40:09 UTC 2018
Indirect descriptors only need one entry, we don't have to
emit a location for every descriptors.
Fixes GPU hangs with new CTS:
dEQP-VK.binding_model.descriptorset_random.*
CC: 18.2 <mesa-stable at lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_nir_to_llvm.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 84c8d2461c7..818229659d5 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -811,7 +811,6 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
for (unsigned i = 0; i < num_sets; ++i) {
if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
- set_loc_desc(ctx, i, user_sgpr_idx, true);
ctx->descriptor_sets[i] =
ac_build_load_to_sgpr(&ctx->ac,
desc_sets,
--
2.19.0
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