[Mesa-dev] [PATCH] nir: do not pack varying with different types
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Apr 3 11:37:29 UTC 2019
The current algorithm only supports packing 32-bit types.
If a shader uses both 16-bit and 32-bit varyings, we shouldn't
compact them together.
Cc: Timothy Arceri <tarceri at itsqueeze.com>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/compiler/nir/nir_linking_helpers.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
index 146d4e4e591..482ac2881bc 100644
--- a/src/compiler/nir/nir_linking_helpers.c
+++ b/src/compiler/nir/nir_linking_helpers.c
@@ -243,6 +243,7 @@ struct assigned_comps
uint8_t comps;
uint8_t interp_type;
uint8_t interp_loc;
+ uint8_t is_32bit;
};
/* Packing arrays and dual slot varyings is difficult so to avoid complex
@@ -308,6 +309,7 @@ get_unmoveable_components_masks(struct exec_list *var_list,
comps[location + i].interp_type =
get_interp_type(var, type, default_to_smooth_interp);
comps[location + i].interp_loc = get_interp_loc(var);
+ comps[location + i].is_32bit = glsl_type_is_32bit(glsl_without_array(type));
}
}
}
@@ -572,6 +574,14 @@ assign_remap_locations(struct varying_loc (*remap)[4],
continue;
}
+ /* We can only pack varyings with matching types, and the current
+ * algorithm only supports packing 32-bit.
+ */
+ if (!assigned_comps[tmp_cursor].is_32bit) {
+ tmp_comp = 0;
+ continue;
+ }
+
while (tmp_comp < 4 &&
(assigned_comps[tmp_cursor].comps & (1 << tmp_comp))) {
tmp_comp++;
--
2.21.0
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