[Mesa-dev] [PATCH] nir: do not pack varying with different types
Timothy Arceri
tarceri at itsqueeze.com
Wed Apr 3 22:15:55 UTC 2019
Seems ok for now.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 3/4/19 10:37 pm, Samuel Pitoiset wrote:
> The current algorithm only supports packing 32-bit types.
> If a shader uses both 16-bit and 32-bit varyings, we shouldn't
> compact them together.
>
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/compiler/nir/nir_linking_helpers.c | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
> index 146d4e4e591..482ac2881bc 100644
> --- a/src/compiler/nir/nir_linking_helpers.c
> +++ b/src/compiler/nir/nir_linking_helpers.c
> @@ -243,6 +243,7 @@ struct assigned_comps
> uint8_t comps;
> uint8_t interp_type;
> uint8_t interp_loc;
> + uint8_t is_32bit;
> };
>
> /* Packing arrays and dual slot varyings is difficult so to avoid complex
> @@ -308,6 +309,7 @@ get_unmoveable_components_masks(struct exec_list *var_list,
> comps[location + i].interp_type =
> get_interp_type(var, type, default_to_smooth_interp);
> comps[location + i].interp_loc = get_interp_loc(var);
> + comps[location + i].is_32bit = glsl_type_is_32bit(glsl_without_array(type));
> }
> }
> }
> @@ -572,6 +574,14 @@ assign_remap_locations(struct varying_loc (*remap)[4],
> continue;
> }
>
> + /* We can only pack varyings with matching types, and the current
> + * algorithm only supports packing 32-bit.
> + */
> + if (!assigned_comps[tmp_cursor].is_32bit) {
> + tmp_comp = 0;
> + continue;
> + }
> +
> while (tmp_comp < 4 &&
> (assigned_comps[tmp_cursor].comps & (1 << tmp_comp))) {
> tmp_comp++;
>
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