[Mesa-dev] [Bug 110349] radv: Dragon Quest XI (DXVK) has a graphical glitch (regression, bisected)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 8 06:52:22 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=110349

--- Comment #1 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
Do you have the following commit in your build ?

ommit d5befdbe4ad4523e58074063a3b619f389fb9f1f
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Fri Mar 15 10:36:00 2019 +0100

    radv: always load 3 channels for formats that need to be shuffled

    This fixes a rendering issue with Hellblade and DXVK.

    Fixes: a66b186bebf ("radv: use typed buffer loads for vertex input
fetches")
    Reported-by: Philip Rebohle <philip.rebohle at tu-dortmund.de>
    Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
    Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

If the problem still happens with that, can you record a renderdoc capture
please?

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