[Mesa-dev] Mesa compatibility range
Timothy Arceri
tarceri at itsqueeze.com
Thu Apr 11 00:04:39 UTC 2019
Not really answering your question directly but Desktop chips have had
2.1 support for the past 12+ years. IMO trying to support systems older
than that is going to be more trouble than its worth, llvmpipe is
unlikely to give you very good performance on a system that old.
On 11/4/19 1:37 am, Jonathan Jackson wrote:
> Hi all,
>
> I am currently building an application using VTK 8.1 which requires
> OpenGL 2.1, or more recent,
>
> Support. Because I want to be able to run my application on as many
> systems as possible, I am
>
> Contemplating using a software renderer for cases where the system does
> not support OpenGL 2.1.
>
> As Mesa is already offered on linux, this is mostly a Windows question.
>
> 1.My question is: Is it reasonable to think that llvmpipe (or other
> drivers) will grand me a much wider
>
> array of supported system if I use that implementation over the original
> Windows one?
>
> It would mean that systems that have no support for OpenGL 2.1 would
> benefit from using Mesa over
>
> Windows’ OpenGL and that Mesa is usable on much older/weaker systems.
>
> 2.Another way to ask the question is: Is there a way of knowing which
> specs a system is required to have
>
> so it can support Mesa’s implementation of all of OpenGL 2.1? (is it
> common that a system(high or low end)
>
> will support all of Mesa’s equivalents of OpenGL 2.1 features).
>
> Thank you for your support.
>
> Jonathan Jackson
>
>
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