[Mesa-dev] [PATCH] mesa: don't overwrite existing shader files with MESA_SHADER_CAPTURE_PATH
Marek Olšák
maraeo at gmail.com
Thu Apr 11 00:32:18 UTC 2019
From: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/main/shaderapi.c | 20 +++++++++++++++++---
1 file changed, 17 insertions(+), 3 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 01342c04e8f..6b73e6c7e7a 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -1233,24 +1233,38 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
if (shProg->_LinkedShaders[stage])
prog = shProg->_LinkedShaders[stage]->Program;
_mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
}
}
/* Capture .shader_test files. */
const char *capture_path = _mesa_get_shader_capture_path();
if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
- FILE *file;
- char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
+ /* Find an unused filename. */
+ char *filename = NULL;
+ for (unsigned i = 0;; i++) {
+ if (i) {
+ filename = ralloc_asprintf(NULL, "%s/%u-%u.shader_test",
+ capture_path, shProg->Name, i);
+ } else {
+ filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
capture_path, shProg->Name);
- file = fopen(filename, "w");
+ }
+ FILE *file = fopen(filename, "r");
+ if (!file)
+ break;
+ fclose(file);
+ ralloc_free(filename);
+ }
+
+ FILE *file = fopen(filename, "w");
if (file) {
fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
shProg->IsES ? " ES" : "",
shProg->data->Version / 100, shProg->data->Version % 100);
if (shProg->SeparateShader)
fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
fprintf(file, "\n");
for (unsigned i = 0; i < shProg->NumShaders; i++) {
fprintf(file, "[%s shader]\n%s\n",
--
2.17.1
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