[Mesa-dev] [PATCH] mesa: don't overwrite existing shader files with MESA_SHADER_CAPTURE_PATH

Tapani Pälli tapani.palli at intel.com
Thu Apr 11 06:53:14 UTC 2019


On 4/11/19 3:32 AM, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
> 
> ---
>   src/mesa/main/shaderapi.c | 20 +++++++++++++++++---
>   1 file changed, 17 insertions(+), 3 deletions(-)
> 
> diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
> index 01342c04e8f..6b73e6c7e7a 100644
> --- a/src/mesa/main/shaderapi.c
> +++ b/src/mesa/main/shaderapi.c
> @@ -1233,24 +1233,38 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
>            if (shProg->_LinkedShaders[stage])
>               prog = shProg->_LinkedShaders[stage]->Program;
>   
>            _mesa_use_program(ctx, stage, shProg, prog, ctx->_Shader);
>         }
>      }
>   
>      /* Capture .shader_test files. */
>      const char *capture_path = _mesa_get_shader_capture_path();
>      if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
> -      FILE *file;
> -      char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
> +      /* Find an unused filename. */
> +      char *filename = NULL;
> +      for (unsigned i = 0;; i++) {
> +         if (i) {
> +            filename = ralloc_asprintf(NULL, "%s/%u-%u.shader_test",
> +                                       capture_path, shProg->Name, i);
> +         } else {
> +            filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
>                                          capture_path, shProg->Name);

How about just having the counter always there, to simplify a bit and 
have consistent filename scheme? Just a suggestion.

> -      file = fopen(filename, "w");
> +         }
> +         FILE *file = fopen(filename, "r");
> +         if (!file)
> +            break;

I'm surprised we don't have some helper like 'util_path_exists' but this 
works, I guess then we should have 'util_path_isdir|isfile' and others 
as well.

With or without the suggestion;
Reviewed-by: Tapani Pälli <tapani.palli at intel.com>

> +         fclose(file);
> +         ralloc_free(filename);
> +      }
> +
> +      FILE *file = fopen(filename, "w");
>         if (file) {
>            fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
>                    shProg->IsES ? " ES" : "",
>                    shProg->data->Version / 100, shProg->data->Version % 100);
>            if (shProg->SeparateShader)
>               fprintf(file, "GL_ARB_separate_shader_objects\nSSO ENABLED\n");
>            fprintf(file, "\n");
>   
>            for (unsigned i = 0; i < shProg->NumShaders; i++) {
>               fprintf(file, "[%s shader]\n%s\n",
> 


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