[Mesa-dev] [PATCH] nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi when possible
Marek Olšák
maraeo at gmail.com
Mon Apr 15 21:03:00 UTC 2019
ping
On Tue, Apr 9, 2019 at 10:03 PM Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> ---
> src/compiler/nir/nir.h | 8 +++++
> src/compiler/nir/nir_opt_intrinsics.c | 40 +++++++++++++++++++++--
> src/gallium/drivers/radeonsi/si_get.c | 1 +
> src/mesa/state_tracker/st_glsl_to_nir.cpp | 1 +
> 4 files changed, 48 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index 09950bf3398..d3874705235 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -2283,20 +2283,28 @@ typedef struct nir_shader_compiler_options {
> *
> * This depends on some possibly hw implementation details, which may
> * not be true for all hw. In particular that the FS is only executed
> * for covered samples or for helper invocations. So, do not blindly
> * enable this option.
> *
> * Note: See also issue #22 in ARB_shader_image_load_store
> */
> bool lower_helper_invocation;
>
> + /**
> + * Convert gl_SampleMaskIn to gl_HelperInvocation as follows:
> + *
> + * gl_SampleMaskIn == 0 ---> gl_HelperInvocation
> + * gl_SampleMaskIn != 0 ---> !gl_HelperInvocation
> + */
> + bool optimize_sample_mask_in;
> +
> bool lower_cs_local_index_from_id;
> bool lower_cs_local_id_from_index;
>
> bool lower_device_index_to_zero;
>
> /* Set if nir_lower_wpos_ytransform() should also invert
> gl_PointCoord. */
> bool lower_wpos_pntc;
>
> bool lower_hadd;
> bool lower_add_sat;
> diff --git a/src/compiler/nir/nir_opt_intrinsics.c
> b/src/compiler/nir/nir_opt_intrinsics.c
> index 7b054faa204..2f9e4e466c9 100644
> --- a/src/compiler/nir/nir_opt_intrinsics.c
> +++ b/src/compiler/nir/nir_opt_intrinsics.c
> @@ -22,21 +22,22 @@
> */
>
> #include "nir.h"
> #include "nir_builder.h"
>
> /**
> * \file nir_opt_intrinsics.c
> */
>
> static bool
> -opt_intrinsics_impl(nir_function_impl *impl)
> +opt_intrinsics_impl(nir_function_impl *impl,
> + const struct nir_shader_compiler_options *options)
> {
> nir_builder b;
> nir_builder_init(&b, impl);
> bool progress = false;
>
> nir_foreach_block(block, impl) {
> nir_foreach_instr_safe(instr, block) {
> if (instr->type != nir_instr_type_intrinsic)
> continue;
>
> @@ -48,20 +49,55 @@ opt_intrinsics_impl(nir_function_impl *impl)
> case nir_intrinsic_vote_any:
> case nir_intrinsic_vote_all:
> if (nir_src_is_const(intrin->src[0]))
> replacement = nir_ssa_for_src(&b, intrin->src[0], 1);
> break;
> case nir_intrinsic_vote_feq:
> case nir_intrinsic_vote_ieq:
> if (nir_src_is_const(intrin->src[0]))
> replacement = nir_imm_true(&b);
> break;
> + case nir_intrinsic_load_sample_mask_in:
> + /* Transform:
> + * gl_SampleMaskIn == 0 ---> gl_HelperInvocation
> + * gl_SampleMaskIn != 0 ---> !gl_HelperInvocation
> + */
> + if (!options->optimize_sample_mask_in)
> + continue;
> +
> + nir_foreach_use_safe(use_src, &intrin->dest.ssa) {
> + if (use_src->parent_instr->type == nir_instr_type_alu) {
> + nir_alu_instr *alu =
> nir_instr_as_alu(use_src->parent_instr);
> +
> + if (alu->op == nir_op_ieq ||
> + alu->op == nir_op_ine) {
> + /* Check for 0 in either operand. */
> + nir_const_value *const_val =
> + nir_src_as_const_value(alu->src[0].src);
> + if (!const_val)
> + const_val =
> nir_src_as_const_value(alu->src[1].src);
> + if (!const_val || const_val->i32[0] != 0)
> + continue;
> +
> + nir_ssa_def *new_expr =
> nir_load_helper_invocation(&b, 1);
> +
> + if (alu->op == nir_op_ine32)
> + new_expr = nir_inot(&b, new_expr);
> +
> + nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa,
> + nir_src_for_ssa(new_expr));
> + nir_instr_remove(&alu->instr);
> + continue;
> + }
> + }
> + }
> + continue;
> default:
> break;
> }
>
> if (!replacement)
> continue;
>
> nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
> nir_src_for_ssa(replacement));
> nir_instr_remove(instr);
> @@ -74,19 +110,19 @@ opt_intrinsics_impl(nir_function_impl *impl)
>
> bool
> nir_opt_intrinsics(nir_shader *shader)
> {
> bool progress = false;
>
> nir_foreach_function(function, shader) {
> if (!function->impl)
> continue;
>
> - if (opt_intrinsics_impl(function->impl)) {
> + if (opt_intrinsics_impl(function->impl, shader->options)) {
> progress = true;
> nir_metadata_preserve(function->impl, nir_metadata_block_index |
> nir_metadata_dominance);
> }
> }
>
> return progress;
> }
> diff --git a/src/gallium/drivers/radeonsi/si_get.c
> b/src/gallium/drivers/radeonsi/si_get.c
> index 58b56b34d13..2142d5a33f2 100644
> --- a/src/gallium/drivers/radeonsi/si_get.c
> +++ b/src/gallium/drivers/radeonsi/si_get.c
> @@ -494,20 +494,21 @@ static const struct nir_shader_compiler_options
> nir_options = {
> .lower_pack_snorm_2x16 = true,
> .lower_pack_snorm_4x8 = true,
> .lower_pack_unorm_2x16 = true,
> .lower_pack_unorm_4x8 = true,
> .lower_unpack_snorm_2x16 = true,
> .lower_unpack_snorm_4x8 = true,
> .lower_unpack_unorm_2x16 = true,
> .lower_unpack_unorm_4x8 = true,
> .lower_extract_byte = true,
> .lower_extract_word = true,
> + .optimize_sample_mask_in = true,
> .max_unroll_iterations = 32,
> .native_integers = true,
> };
>
> static const void *
> si_get_compiler_options(struct pipe_screen *screen,
> enum pipe_shader_ir ir,
> enum pipe_shader_type shader)
> {
> assert(ir == PIPE_SHADER_IR_NIR);
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index fb10869c9f9..8028ccf7110 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -497,20 +497,21 @@ st_glsl_to_nir_post_opts(struct st_context *st,
> struct gl_program *prog,
> /* This has to be done last. Any operation the can cause
> * prog->ParameterValues to get reallocated (e.g., anything that adds a
> * program constant) has to happen before creating this linkage.
> */
> _mesa_associate_uniform_storage(st->ctx, shader_program, prog, true);
>
> st_set_prog_affected_state_flags(prog);
>
> NIR_PASS_V(nir, st_nir_lower_builtin);
> NIR_PASS_V(nir, gl_nir_lower_atomics, shader_program, true);
> + NIR_PASS_V(nir, nir_opt_intrinsics);
>
> nir_variable_mode mask = nir_var_function_temp;
> nir_remove_dead_variables(nir, mask);
>
> if (st->ctx->_Shader->Flags & GLSL_DUMP) {
> _mesa_log("\n");
> _mesa_log("NIR IR for linked %s program %d:\n",
> _mesa_shader_stage_to_string(prog->info.stage),
> shader_program->Name);
> nir_print_shader(nir, _mesa_get_log_file());
> --
> 2.17.1
>
>
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