[Mesa-dev] [Bug 110471] No Man Sky GPU hang
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Apr 19 14:09:20 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=110471
--- Comment #1 from Samuel Pitoiset <samuel.pitoiset at gmail.com> ---
Created attachment 144046
--> https://bugs.freedesktop.org/attachment.cgi?id=144046&action=edit
workaround
This fixes the GPU hang.
The split_alu_of_phi NIR pass seems correct to me. The generated NIR and LLVM
IR (for the shader that hangs) also seem correct to me, so this likely triggers
a bug in LLVM.
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