[Mesa-dev] [PATCH] drirc: Add workaround for Divinity: Original Sin Enhanced Edition

Timothy Arceri tarceri at itsqueeze.com
Fri Aug 2 00:09:36 UTC 2019


This adds an additional work around for the game to fix the blocky
shaders as reported in bug 105282

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
---
 src/util/00-mesa-defaults.conf | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index ae29d8837d5..34a7993a314 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -146,6 +146,7 @@ TODO: document the other workarounds.
 
         <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <option name="glsl_correct_derivatives_after_discard" value="true" />
         </application>
 
         <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
-- 
2.21.0



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