[Mesa-dev] [PATCH] drirc: Add workaround for Divinity: Original Sin Enhanced Edition
Timothy Arceri
tarceri at itsqueeze.com
Fri Aug 2 05:27:30 UTC 2019
I ended up creating a merge request for this and another patch:
https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1550
On 2/8/19 10:09 am, Timothy Arceri wrote:
> This adds an additional work around for the game to fix the blocky
> shaders as reported in bug 105282
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282
> ---
> src/util/00-mesa-defaults.conf | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
> index ae29d8837d5..34a7993a314 100644
> --- a/src/util/00-mesa-defaults.conf
> +++ b/src/util/00-mesa-defaults.conf
> @@ -146,6 +146,7 @@ TODO: document the other workarounds.
>
> <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
> <option name="allow_glsl_extension_directive_midshader" value="true" />
> + <option name="glsl_correct_derivatives_after_discard" value="true" />
> </application>
>
> <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">
>
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