[Mesa-dev] [Bug 111308] [Regression, NIR, bisected] Black squares in Unigine Heaven via DXVK
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 6 18:02:11 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=111308
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |NEEDINFO
--- Comment #1 from Ian Romanick <idr at freedesktop.org> ---
Checking out 96fcb3f95bd and commenting out that optimization doesn't affect
any of the Unigine Heaven shaders that I have in shader-db (which are all from
the native Linux OpenGL version). Do you think you could send me dumps with
and without that optimization with the environment variable NIR_PRINT=true? If
I can see what changes in the NIR, that should shed some light on things.
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