[Mesa-dev] [Bug 111511] integer cube sampling fails to build shader

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Aug 29 21:33:55 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111511

--- Comment #4 from Roland Scheidegger <sroland at vmware.com> ---
(In reply to Dave Airlie from comment #3)
> I've sent a patch to disable accurate cube corners for integer textures to
> the list.
> 
> It doesn't fix the test but it stops it asserting, which means I can
> complete a deqp gles31 run without dying.

So what does the test expect? I'm kind of curious what the result should be,
since I'd be a bit surprised if the missing texel ought to really be
interpolated with the other 3 texel colors. Yes gl spec suggests this but I
don't think this is really meant for integer textures.
In any case gl doesn't actually mandate anything specific for this texel, even
with ordinary filtering.

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