[Mesa-dev] [Bug 109242] [RADV] The Witcher 3 system freeze

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 1 10:18:53 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=109242

--- Comment #35 from Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl> ---
Not sure the fix from the bug would affect a rx 570, but this has been
fixed in radeonsi as well:

commit 5183e794affbbbf7dc959332619b0852c21536d6
Author: Marek Olšák <marek.olsak at amd.com>
Date:   Mon Jan 14 18:24:08 2019 -0500

    radeonsi: also apply the GS hang workaround to draws without tessellation

    ported from AMDVLK.

    Cc: 18.3 <mesa-stable at lists.freedesktop.org>
    Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

On Fri, Feb 1, 2019 at 11:10 AM <bugzilla-daemon at freedesktop.org> wrote:
>
> Comment # 34 on bug 109242 from madcatx at atlas.cz
>
> I hate to make noise about a closed issue but I believe I have been seeing a
> GPU hang very similar to what is described here in Witcher 3 fights. I can
> reproduce it only when the game is run through classic WINE D3D->OpenGL
> translation, DXVK runs flawlessly for me.
>
> Since this fix is for RADV only, is it possible that a similar fix may be
> applicable for OpenGL path as well?
>
> FTR, I have an ASUS RX570.
>
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