[Mesa-dev] [Bug 105371] r600_shader_from_tgsi - GPR limit exceeded - shader requires 360 registers

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Feb 1 15:52:20 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=105371

--- Comment #22 from amonpaike <amonpaike at gmail.com> ---
good and bad news...

I've just tested the latest blender build with the latest mesa-devel (February
1 2019) driver..

the standard settings situation remained predominantly the same.

the good news is that if you launch blender with these parameters:
"DRI_PRIME=1 R600_DEBUG=nosb ./blender" 
with the shader backend acceleration off, blender with eevee works perfectly
again..

the bad news is that the performance goes fuckoff ..

so the problem is of the gallium drivers in particular of the shader compiler
with the lights and shadows of the realtime blender eevee rendering engine... 
:((

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