[Mesa-dev] [PATCH 2/6] glsl: correctly validate component layout qualifier for dvec{3, 4}
Andres Gomez
agomez at igalia.com
Fri Feb 1 18:05:53 UTC 2019
>From page 62 (page 68 of the PDF) of the GLSL 4.50 v.7 spec:
" A dvec3 or dvec4 can only be declared without specifying a
component."
Therefore, using the "component" qualifier with a dvec3 or dvec4
should result in a compiling error.
Fixes: 94438578d21 ("glsl: validate and store component layout qualifier in GLSL IR")
Cc: Timothy Arceri <tarceri at itsqueeze.com>
Cc: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
src/compiler/glsl/ast_to_hir.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 620153e6a34..6d060fd94cd 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -3698,6 +3698,9 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
"cannot be applied to a matrix, a structure, "
"a block, or an array containing any of "
"these.");
+ } else if (components > 4 && type->is_64bit()) {
+ _mesa_glsl_error(loc, state, "component layout qualifier "
+ "cannot be applied to dvec3 nor dvec4.");
} else if (qual_component != 0 &&
(qual_component + components - 1) > 3) {
_mesa_glsl_error(loc, state, "component overflow (%u > 3)",
--
2.20.1
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