[Mesa-dev] [PATCH 2/6] glsl: correctly validate component layout qualifier for dvec{3, 4}
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 1 23:49:09 UTC 2019
On 2/2/19 5:05 am, Andres Gomez wrote:
> From page 62 (page 68 of the PDF) of the GLSL 4.50 v.7 spec:
>
> " A dvec3 or dvec4 can only be declared without specifying a
> component."
>
> Therefore, using the "component" qualifier with a dvec3 or dvec4
> should result in a compiling error.
>
> Fixes: 94438578d21 ("glsl: validate and store component layout qualifier in GLSL IR")
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 620153e6a34..6d060fd94cd 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -3698,6 +3698,9 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual,
> "cannot be applied to a matrix, a structure, "
> "a block, or an array containing any of "
> "these.");
> + } else if (components > 4 && type->is_64bit()) {
> + _mesa_glsl_error(loc, state, "component layout qualifier "
> + "cannot be applied to dvec3 nor dvec4.");
maybe:
"cannot be applied to dvec%u", components / 2)
Otherwise:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> } else if (qual_component != 0 &&
> (qual_component + components - 1) > 3) {
> _mesa_glsl_error(loc, state, "component overflow (%u > 3)",
>
More information about the mesa-dev
mailing list