[Mesa-dev] [PATCH 4/6] glsl/linker: don't fail non static used inputs without matching outputs
Andres Gomez
agomez at igalia.com
Fri Feb 1 18:05:55 UTC 2019
If there is no Static Use of an input variable, the linker shouldn't
fail whenever there is no defined matching output variable in the
previous stage.
>From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:
" Only the input variables that are statically read need to be
written by the previous stage; it is allowed to have superfluous
declarations of input variables."
Now, we complete this exception whenever the input variable has an
explicit location. Previously, 18004c338f6 ("glsl: fail when a
shader's input var has not an equivalent out var in previous") took
care of the cases in which the input variable didn't have an explicit
location.
Additionally, likewise 1aa5738e666 ("glsl: relax input->output
validation for SSO programs"), avoid failing also for programs that
utilize GL_ARB_separate_shader_objects.
Cc: Timothy Arceri <tarceri at itsqueeze.com>
Cc: Iago Toral Quiroga <itoral at igalia.com>
Cc: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
Cc: Tapani Pälli <tapani.palli at intel.com>
Cc: Ian Romanick <ian.d.romanick at intel.com>
Signed-off-by: Andres Gomez <agomez at igalia.com>
---
src/compiler/glsl/link_varyings.cpp | 16 ++++++++++++++--
1 file changed, 14 insertions(+), 2 deletions(-)
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index e5f7d3e322a..6cebc5b3c5a 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -808,8 +808,20 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
output = output_explicit_locations[idx][input->data.location_frac].var;
- if (output == NULL ||
- input->data.location != output->data.location) {
+ if (output == NULL) {
+ /* A linker failure should only happen when, for programs
+ * not using sso, there is no output declaration and there
+ * is Static Use of the declared input.
+ */
+ if (input->data.used && !prog->SeparateShader) {
+ linker_error(prog,
+ "%s shader input `%s' with explicit location "
+ "has no matching output\n",
+ _mesa_shader_stage_to_string(consumer->Stage),
+ input->name);
+ break;
+ }
+ } else if (input->data.location != output->data.location) {
linker_error(prog,
"%s shader input `%s' with explicit location "
"has no matching output\n",
--
2.20.1
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