[Mesa-dev] [PATCH 4/6] glsl/linker: don't fail non static used inputs without matching outputs
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 1 23:28:21 UTC 2019
On 2/2/19 5:05 am, Andres Gomez wrote:
> If there is no Static Use of an input variable, the linker shouldn't
> fail whenever there is no defined matching output variable in the
> previous stage.
>
> From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:
>
> " Only the input variables that are statically read need to be
> written by the previous stage; it is allowed to have superfluous
> declarations of input variables."
>
> Now, we complete this exception whenever the input variable has an
> explicit location. Previously, 18004c338f6 ("glsl: fail when a
> shader's input var has not an equivalent out var in previous") took
> care of the cases in which the input variable didn't have an explicit
> location.
>
> Additionally, likewise 1aa5738e666 ("glsl: relax input->output
> validation for SSO programs"), avoid failing also for programs that
> utilize GL_ARB_separate_shader_objects.
>
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: Iago Toral Quiroga <itoral at igalia.com>
> Cc: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> Cc: Tapani Pälli <tapani.palli at intel.com>
> Cc: Ian Romanick <ian.d.romanick at intel.com>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
> src/compiler/glsl/link_varyings.cpp | 16 ++++++++++++++--
> 1 file changed, 14 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index e5f7d3e322a..6cebc5b3c5a 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -808,8 +808,20 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
>
> output = output_explicit_locations[idx][input->data.location_frac].var;
>
> - if (output == NULL ||
> - input->data.location != output->data.location) {
> + if (output == NULL) {
> + /* A linker failure should only happen when, for programs
> + * not using sso, there is no output declaration and there
> + * is Static Use of the declared input.
> + */
> + if (input->data.used && !prog->SeparateShader) {
This is not really what used was designed for so it's always a bit
unsettling to see this type of thing.
However its better that what we do now and is consistent with
18004c338f6 so this patch is:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
> + linker_error(prog,
> + "%s shader input `%s' with explicit location "
> + "has no matching output\n",
> + _mesa_shader_stage_to_string(consumer->Stage),
> + input->name);
> + break;
> + }
> + } else if (input->data.location != output->data.location) {
> linker_error(prog,
> "%s shader input `%s' with explicit location "
> "has no matching output\n",
>
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