[Mesa-dev] [PATCH v2 2/7] gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API

Zhu, James James.Zhu at amd.com
Wed Feb 6 19:44:42 UTC 2019


Split vl_compositor graphic shaders from vl_compositor API in order to share
vl_compositor API with vl_compositor compute shader later.

Signed-off-by: James Zhu <James.Zhu at amd.com>
---
 src/gallium/auxiliary/Makefile.sources       |   2 +
 src/gallium/auxiliary/meson.build            |   2 +
 src/gallium/auxiliary/vl/vl_compositor.c     | 690 +------------------------
 src/gallium/auxiliary/vl/vl_compositor_gfx.c | 726 +++++++++++++++++++++++++++
 src/gallium/auxiliary/vl/vl_compositor_gfx.h |  88 ++++
 5 files changed, 821 insertions(+), 687 deletions(-)
 create mode 100644 src/gallium/auxiliary/vl/vl_compositor_gfx.c
 create mode 100644 src/gallium/auxiliary/vl/vl_compositor_gfx.h

diff --git a/src/gallium/auxiliary/Makefile.sources b/src/gallium/auxiliary/Makefile.sources
index 50e8808..a40917b 100644
--- a/src/gallium/auxiliary/Makefile.sources
+++ b/src/gallium/auxiliary/Makefile.sources
@@ -348,6 +348,8 @@ VL_SOURCES := \
 	vl/vl_bicubic_filter.h \
 	vl/vl_compositor.c \
 	vl/vl_compositor.h \
+	vl/vl_compositor_gfx.c \
+	vl/vl_compositor_gfx.h \
 	vl/vl_csc.c \
 	vl/vl_csc.h \
 	vl/vl_decoder.c \
diff --git a/src/gallium/auxiliary/meson.build b/src/gallium/auxiliary/meson.build
index 57f7e69..97063b4 100644
--- a/src/gallium/auxiliary/meson.build
+++ b/src/gallium/auxiliary/meson.build
@@ -445,6 +445,8 @@ files_libgalliumvl = files(
   'vl/vl_bicubic_filter.h',
   'vl/vl_compositor.c',
   'vl/vl_compositor.h',
+  'vl/vl_compositor_gfx.c',
+  'vl/vl_compositor_gfx.h',
   'vl/vl_csc.c',
   'vl/vl_csc.h',
   'vl/vl_decoder.c',
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 41f9e5e..a40b668 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -25,447 +25,10 @@
  *
  **************************************************************************/
 
-#include <assert.h>
-
-#include "pipe/p_compiler.h"
-#include "pipe/p_context.h"
-
-#include "util/u_memory.h"
-#include "util/u_draw.h"
-#include "util/u_surface.h"
-#include "util/u_upload_mgr.h"
 #include "util/u_sampler.h"
 
-#include "tgsi/tgsi_ureg.h"
-
-#include "vl_csc.h"
-#include "vl_types.h"
-#include "vl_compositor.h"
-
-enum VS_OUTPUT
-{
-   VS_O_VPOS = 0,
-   VS_O_COLOR = 0,
-   VS_O_VTEX = 0,
-   VS_O_VTOP,
-   VS_O_VBOTTOM,
-};
-
-static void *
-create_vert_shader(struct vl_compositor *c)
-{
-   struct ureg_program *shader;
-   struct ureg_src vpos, vtex, color;
-   struct ureg_dst tmp;
-   struct ureg_dst o_vpos, o_vtex, o_color;
-   struct ureg_dst o_vtop, o_vbottom;
-
-   shader = ureg_create(PIPE_SHADER_VERTEX);
-   if (!shader)
-      return false;
-
-   vpos = ureg_DECL_vs_input(shader, 0);
-   vtex = ureg_DECL_vs_input(shader, 1);
-   color = ureg_DECL_vs_input(shader, 2);
-   tmp = ureg_DECL_temporary(shader);
-   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
-   o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
-   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
-   o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
-   o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
-
-   /*
-    * o_vpos = vpos
-    * o_vtex = vtex
-    * o_color = color
-    */
-   ureg_MOV(shader, o_vpos, vpos);
-   ureg_MOV(shader, o_vtex, vtex);
-   ureg_MOV(shader, o_color, color);
-
-   /*
-    * tmp.x = vtex.w / 2
-    * tmp.y = vtex.w / 4
-    *
-    * o_vtop.x = vtex.x
-    * o_vtop.y = vtex.y * tmp.x + 0.25f
-    * o_vtop.z = vtex.y * tmp.y + 0.25f
-    * o_vtop.w = 1 / tmp.x
-    *
-    * o_vbottom.x = vtex.x
-    * o_vbottom.y = vtex.y * tmp.x - 0.25f
-    * o_vbottom.z = vtex.y * tmp.y - 0.25f
-    * o_vbottom.w = 1 / tmp.y
-    */
-   ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
-            ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
-   ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
-            ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
-
-   ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
-   ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
-            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
-   ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
-            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
-   ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
-            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
-
-   ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
-   ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
-            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
-   ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
-            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
-   ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
-            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
-
-   ureg_END(shader);
-
-   return ureg_create_shader_and_destroy(shader, c->pipe);
-}
-
-static void
-create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment)
-{
-   struct ureg_src i_tc[2];
-   struct ureg_src sampler[3];
-   struct ureg_dst t_tc[2];
-   struct ureg_dst t_texel[2];
-   unsigned i, j;
-
-   i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
-   i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
-
-   for (i = 0; i < 3; ++i) {
-      sampler[i] = ureg_DECL_sampler(shader, i);
-      ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
-                             TGSI_RETURN_TYPE_FLOAT,
-                             TGSI_RETURN_TYPE_FLOAT,
-                             TGSI_RETURN_TYPE_FLOAT,
-                             TGSI_RETURN_TYPE_FLOAT);
-   }
-   
-   for (i = 0; i < 2; ++i) {
-      t_tc[i] = ureg_DECL_temporary(shader);
-      t_texel[i] = ureg_DECL_temporary(shader);
-   }
-
-   /* calculate the texture offsets
-    * t_tc.x = i_tc.x
-    * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
-    */
-   for (i = 0; i < 2; ++i) {
-      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
-      ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
-               i_tc[i], ureg_imm1f(shader, -0.5f));
-      ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
-      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
-               ureg_imm1f(shader, i ? 1.0f : 0.0f));
-      ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
-               ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
-      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
-               ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
-      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
-               ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
-   }
-
-   /* fetch the texels
-    * texel[0..1].x = tex(t_tc[0..1][0])
-    * texel[0..1].y = tex(t_tc[0..1][1])
-    * texel[0..1].z = tex(t_tc[0..1][2])
-    */
-   for (i = 0; i < 2; ++i)
-      for (j = 0; j < 3; ++j) {
-         struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
-            TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
-
-         ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
-                  TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
-      }
-
-   /* calculate linear interpolation factor
-    * factor = |round(i_tc.y) - i_tc.y| * 2
-    */
-   ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
-   ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
-            ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
-   ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
-            ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
-   ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]),
-            TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
-            ureg_src(t_texel[0]), ureg_src(t_texel[1]));
-
-   for (i = 0; i < 2; ++i) {
-      ureg_release_temporary(shader, t_texel[i]);
-      ureg_release_temporary(shader, t_tc[i]);
-   }
-}
-
-static void
-create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
-		       struct ureg_dst fragment)
-{
-   struct ureg_src csc[3];
-   struct ureg_src lumakey;
-   struct ureg_dst temp[2];
-   unsigned i;
-
-   for (i = 0; i < 3; ++i)
-      csc[i] = ureg_DECL_constant(shader, i);
-
-   lumakey = ureg_DECL_constant(shader, 3);
-
-   for (i = 0; i < 2; ++i)
-      temp[i] = ureg_DECL_temporary(shader);
+#include "vl_compositor_gfx.h"
 
-   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W),
-	    ureg_imm1f(shader, 1.0f));
-
-   for (i = 0; i < 3; ++i)
-      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i],
-	       ureg_src(texel));
-
-   ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
-            ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
-   ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
-            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
-   ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
-            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
-   ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
-            ureg_src(temp[0]), ureg_src(temp[1]));
-
-   for (i = 0; i < 2; ++i)
-       ureg_release_temporary(shader, temp[i]);
-}
-
-static void
-create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel)
-{
-   struct ureg_src tc;
-   struct ureg_src sampler[3];
-   unsigned i;
-
-   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
-   for (i = 0; i < 3; ++i) {
-      sampler[i] = ureg_DECL_sampler(shader, i);
-      ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
-                             TGSI_RETURN_TYPE_FLOAT,
-                             TGSI_RETURN_TYPE_FLOAT,
-                             TGSI_RETURN_TYPE_FLOAT,
-                             TGSI_RETURN_TYPE_FLOAT);
-   }
-
-   /*
-    * texel.xyz = tex(tc, sampler[i])
-    */
-   for (i = 0; i < 3; ++i)
-      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
-}
-
-static void *
-create_frag_shader_video_buffer(struct vl_compositor *c)
-{
-   struct ureg_program *shader;
-   struct ureg_dst texel;
-   struct ureg_dst fragment;
-
-   shader = ureg_create(PIPE_SHADER_FRAGMENT);
-   if (!shader)
-      return false;
-
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
-   create_frag_shader_yuv(shader, texel);
-   create_frag_shader_csc(shader, texel, fragment);
-
-   ureg_release_temporary(shader, texel);
-   ureg_END(shader);
-
-   return ureg_create_shader_and_destroy(shader, c->pipe);
-}
-
-static void *
-create_frag_shader_weave_rgb(struct vl_compositor *c)
-{
-   struct ureg_program *shader;
-   struct ureg_dst texel, fragment;
-
-   shader = ureg_create(PIPE_SHADER_FRAGMENT);
-   if (!shader)
-      return false;
-
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
-   create_frag_shader_weave(shader, texel);
-   create_frag_shader_csc(shader, texel, fragment);
-
-   ureg_release_temporary(shader, texel);
-
-   ureg_END(shader);
-
-   return ureg_create_shader_and_destroy(shader, c->pipe);
-}
-
-static void *
-create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
-{
-   struct ureg_program *shader;
-   struct ureg_dst texel, fragment;
-
-   shader = ureg_create(PIPE_SHADER_FRAGMENT);
-   if (!shader)
-      return false;
-
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
-   if (w)
-      create_frag_shader_weave(shader, texel);
-   else
-      create_frag_shader_yuv(shader, texel);
-
-   if (y)
-      ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
-   else
-      ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY),
-                       ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y,
-                               TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W));
-
-   ureg_release_temporary(shader, texel);
-
-   ureg_END(shader);
-
-   return ureg_create_shader_and_destroy(shader, c->pipe);
-}
-
-static void *
-create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
-{
-   struct ureg_program *shader;
-   struct ureg_src csc[3];
-   struct ureg_src tc;
-   struct ureg_src sampler;
-   struct ureg_src palette;
-   struct ureg_dst texel;
-   struct ureg_dst fragment;
-   unsigned i;
-
-   shader = ureg_create(PIPE_SHADER_FRAGMENT);
-   if (!shader)
-      return false;
-
-   for (i = 0; include_cc && i < 3; ++i)
-      csc[i] = ureg_DECL_constant(shader, i);
-
-   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
-   sampler = ureg_DECL_sampler(shader, 0);
-   ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT);
-   palette = ureg_DECL_sampler(shader, 1);
-   ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT);
-   
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
-   /*
-    * texel = tex(tc, sampler)
-    * fragment.xyz = tex(texel, palette) * csc
-    * fragment.a = texel.a
-    */
-   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
-   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
-
-   if (include_cc) {
-      ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
-      for (i = 0; i < 3; ++i)
-         ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
-   } else {
-      ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
-               TGSI_TEXTURE_1D, ureg_src(texel), palette);
-   }
-
-   ureg_release_temporary(shader, texel);
-   ureg_END(shader);
-
-   return ureg_create_shader_and_destroy(shader, c->pipe);
-}
-
-static void *
-create_frag_shader_rgba(struct vl_compositor *c)
-{
-   struct ureg_program *shader;
-   struct ureg_src tc, color, sampler;
-   struct ureg_dst texel, fragment;
-
-   shader = ureg_create(PIPE_SHADER_FRAGMENT);
-   if (!shader)
-      return false;
-
-   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
-   color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
-   sampler = ureg_DECL_sampler(shader, 0);
-   ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT,
-                          TGSI_RETURN_TYPE_FLOAT);
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
-   /*
-    * fragment = tex(tc, sampler)
-    */
-   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
-   ureg_MUL(shader, fragment, ureg_src(texel), color);
-   ureg_END(shader);
-
-   return ureg_create_shader_and_destroy(shader, c->pipe);
-}
-
-static void *
-create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
-{
-   struct ureg_program *shader;
-   struct ureg_src tc, sampler;
-   struct ureg_dst texel, fragment;
-
-   struct ureg_src csc[3];
-   unsigned i;
-
-   shader = ureg_create(PIPE_SHADER_FRAGMENT);
-   if (!shader)
-      return false;
-
-   for (i = 0; i < 3; ++i)
-      csc[i] = ureg_DECL_constant(shader, i);
-
-   sampler = ureg_DECL_sampler(shader, 0);
-   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
-   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
-
-   if (y) {
-      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
-   } else {
-      for (i = 0; i < 2; ++i)
-         ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
-   }
-
-   ureg_release_temporary(shader, texel);
-   ureg_END(shader);
-
-   return ureg_create_shader_and_destroy(shader, c->pipe);
-}
 
 static bool
 init_shaders(struct vl_compositor *c)
@@ -729,221 +292,6 @@ calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned hei
 }
 
 static void
-gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
-{
-   struct vertex2f tl, tr, br, bl;
-
-   assert(vb && layer);
-
-   switch (layer->rotate) {
-   default:
-   case VL_COMPOSITOR_ROTATE_0:
-      tl = layer->dst.tl;
-      tr.x = layer->dst.br.x;
-      tr.y = layer->dst.tl.y;
-      br = layer->dst.br;
-      bl.x = layer->dst.tl.x;
-      bl.y = layer->dst.br.y;
-      break;
-   case VL_COMPOSITOR_ROTATE_90:
-      tl.x = layer->dst.br.x;
-      tl.y = layer->dst.tl.y;
-      tr = layer->dst.br;
-      br.x = layer->dst.tl.x;
-      br.y = layer->dst.br.y;
-      bl = layer->dst.tl;
-      break;
-   case VL_COMPOSITOR_ROTATE_180:
-      tl = layer->dst.br;
-      tr.x = layer->dst.tl.x;
-      tr.y = layer->dst.br.y;
-      br = layer->dst.tl;
-      bl.x = layer->dst.br.x;
-      bl.y = layer->dst.tl.y;
-      break;
-   case VL_COMPOSITOR_ROTATE_270:
-      tl.x = layer->dst.tl.x;
-      tl.y = layer->dst.br.y;
-      tr = layer->dst.tl;
-      br.x = layer->dst.br.x;
-      br.y = layer->dst.tl.y;
-      bl = layer->dst.br;
-      break;
-   }
-
-   vb[ 0].x = tl.x;
-   vb[ 0].y = tl.y;
-   vb[ 1].x = layer->src.tl.x;
-   vb[ 1].y = layer->src.tl.y;
-   vb[ 2] = layer->zw;
-   vb[ 3].x = layer->colors[0].x;
-   vb[ 3].y = layer->colors[0].y;
-   vb[ 4].x = layer->colors[0].z;
-   vb[ 4].y = layer->colors[0].w;
-
-   vb[ 5].x = tr.x;
-   vb[ 5].y = tr.y;
-   vb[ 6].x = layer->src.br.x;
-   vb[ 6].y = layer->src.tl.y;
-   vb[ 7] = layer->zw;
-   vb[ 8].x = layer->colors[1].x;
-   vb[ 8].y = layer->colors[1].y;
-   vb[ 9].x = layer->colors[1].z;
-   vb[ 9].y = layer->colors[1].w;
-
-   vb[10].x = br.x;
-   vb[10].y = br.y;
-   vb[11].x = layer->src.br.x;
-   vb[11].y = layer->src.br.y;
-   vb[12] = layer->zw;
-   vb[13].x = layer->colors[2].x;
-   vb[13].y = layer->colors[2].y;
-   vb[14].x = layer->colors[2].z;
-   vb[14].y = layer->colors[2].w;
-
-   vb[15].x = bl.x;
-   vb[15].y = bl.y;
-   vb[16].x = layer->src.tl.x;
-   vb[16].y = layer->src.br.y;
-   vb[17] = layer->zw;
-   vb[18].x = layer->colors[3].x;
-   vb[18].y = layer->colors[3].y;
-   vb[19].x = layer->colors[3].z;
-   vb[19].y = layer->colors[3].w;
-}
-
-static inline struct u_rect
-calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
-{
-   struct vertex2f tl, br;
-   struct u_rect result;
-
-   assert(s && layer);
-
-   // rotate
-   switch (layer->rotate) {
-   default:
-   case VL_COMPOSITOR_ROTATE_0:
-      tl = layer->dst.tl;
-      br = layer->dst.br;
-      break;
-   case VL_COMPOSITOR_ROTATE_90:
-      tl.x = layer->dst.br.x;
-      tl.y = layer->dst.tl.y;
-      br.x = layer->dst.tl.x;
-      br.y = layer->dst.br.y;
-      break;
-   case VL_COMPOSITOR_ROTATE_180:
-      tl = layer->dst.br;
-      br = layer->dst.tl;
-      break;
-   case VL_COMPOSITOR_ROTATE_270:
-      tl.x = layer->dst.tl.x;
-      tl.y = layer->dst.br.y;
-      br.x = layer->dst.br.x;
-      br.y = layer->dst.tl.y;
-      break;
-   }
-
-   // scale
-   result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
-   result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
-   result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
-   result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
-
-   // and clip
-   result.x0 = MAX2(result.x0, s->scissor.minx);
-   result.y0 = MAX2(result.y0, s->scissor.miny);
-   result.x1 = MIN2(result.x1, s->scissor.maxx);
-   result.y1 = MIN2(result.y1, s->scissor.maxy);
-   return result;
-}
-
-static void
-gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
-{
-   struct vertex2f *vb;
-   unsigned i;
-
-   assert(c);
-
-   /* Allocate new memory for vertices. */
-   u_upload_alloc(c->pipe->stream_uploader, 0,
-                  c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
-                  4, /* alignment */
-                  &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource,
-                  (void**)&vb);
-
-   for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
-      if (s->used_layers & (1 << i)) {
-         struct vl_compositor_layer *layer = &s->layers[i];
-         gen_rect_verts(vb, layer);
-         vb += 20;
-
-         if (!layer->viewport_valid) {
-            layer->viewport.scale[0] = c->fb_state.width;
-            layer->viewport.scale[1] = c->fb_state.height;
-            layer->viewport.translate[0] = 0;
-            layer->viewport.translate[1] = 0;
-         }
-
-         if (dirty && layer->clearing) {
-            struct u_rect drawn = calc_drawn_area(s, layer);
-            if (
-             dirty->x0 >= drawn.x0 &&
-             dirty->y0 >= drawn.y0 &&
-             dirty->x1 <= drawn.x1 &&
-             dirty->y1 <= drawn.y1) {
-
-               // We clear the dirty area anyway, no need for clear_render_target
-               dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY;
-               dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY;
-            }
-         }
-      }
-   }
-
-   u_upload_unmap(c->pipe->stream_uploader);
-}
-
-static void
-draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
-{
-   unsigned vb_index, i;
-
-   assert(c);
-
-   for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
-      if (s->used_layers & (1 << i)) {
-         struct vl_compositor_layer *layer = &s->layers[i];
-         struct pipe_sampler_view **samplers = &layer->sampler_views[0];
-         unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
-         void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
-
-         c->pipe->bind_blend_state(c->pipe, blend);
-         c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
-         c->pipe->bind_fs_state(c->pipe, layer->fs);
-         c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
-                                      num_sampler_views, layer->samplers);
-         c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
-                                    num_sampler_views, samplers);
-
-         util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
-         vb_index++;
-
-         if (dirty) {
-            // Remember the currently drawn area as dirty for the next draw command
-            struct u_rect drawn = calc_drawn_area(s, layer);
-            dirty->x0 = MIN2(drawn.x0, dirty->x0);
-            dirty->y0 = MIN2(drawn.y0, dirty->y0);
-            dirty->x1 = MAX2(drawn.x1, dirty->x1);
-            dirty->y1 = MAX2(drawn.y1, dirty->y1);
-         }
-      }
-   }
-}
-
-static void
 set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
               unsigned layer, struct pipe_video_buffer *buffer,
               struct u_rect *src_rect, struct u_rect *dst_rect,
@@ -1353,40 +701,8 @@ vl_compositor_render(struct vl_compositor_state *s,
                      struct u_rect              *dirty_area,
                      bool                        clear_dirty)
 {
-   assert(c);
-   assert(dst_surface);
-
-   c->fb_state.width = dst_surface->width;
-   c->fb_state.height = dst_surface->height;
-   c->fb_state.cbufs[0] = dst_surface;
-   
-   if (!s->scissor_valid) {
-      s->scissor.minx = 0;
-      s->scissor.miny = 0;
-      s->scissor.maxx = dst_surface->width;
-      s->scissor.maxy = dst_surface->height;
-   }
-   c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
-
-   gen_vertex_data(c, s, dirty_area);
-
-   if (clear_dirty && dirty_area &&
-       (dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
-
-      c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
-                                   0, 0, dst_surface->width, dst_surface->height, false);
-      dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY;
-      dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY;
-   }
-
-   c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
-   c->pipe->bind_vs_state(c->pipe, c->vs);
-   c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
-   c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
-   pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
-   c->pipe->bind_rasterizer_state(c->pipe, c->rast);
-
-   draw_layers(c, s, dirty_area);
+   assert(s);
+   vl_compositor_gfx_render(s, c, dst_surface, dirty_area, clear_dirty);
 }
 
 bool
diff --git a/src/gallium/auxiliary/vl/vl_compositor_gfx.c b/src/gallium/auxiliary/vl/vl_compositor_gfx.c
new file mode 100644
index 0000000..93e418a
--- /dev/null
+++ b/src/gallium/auxiliary/vl/vl_compositor_gfx.c
@@ -0,0 +1,726 @@
+/**************************************************************************
+ *
+ * Copyright 2009 Younes Manton.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <assert.h>
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+
+#include "util/u_memory.h"
+#include "util/u_draw.h"
+#include "util/u_surface.h"
+#include "util/u_upload_mgr.h"
+
+#include "tgsi/tgsi_ureg.h"
+
+#include "vl_csc.h"
+#include "vl_types.h"
+
+#include "vl_compositor_gfx.h"
+
+enum VS_OUTPUT
+{
+   VS_O_VPOS = 0,
+   VS_O_COLOR = 0,
+   VS_O_VTEX = 0,
+   VS_O_VTOP,
+   VS_O_VBOTTOM,
+};
+
+void *
+create_vert_shader(struct vl_compositor *c)
+{
+   struct ureg_program *shader;
+   struct ureg_src vpos, vtex, color;
+   struct ureg_dst tmp;
+   struct ureg_dst o_vpos, o_vtex, o_color;
+   struct ureg_dst o_vtop, o_vbottom;
+
+   shader = ureg_create(PIPE_SHADER_VERTEX);
+   if (!shader)
+      return false;
+
+   vpos = ureg_DECL_vs_input(shader, 0);
+   vtex = ureg_DECL_vs_input(shader, 1);
+   color = ureg_DECL_vs_input(shader, 2);
+   tmp = ureg_DECL_temporary(shader);
+   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
+   o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
+   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
+   o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
+   o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
+
+   /*
+    * o_vpos = vpos
+    * o_vtex = vtex
+    * o_color = color
+    */
+   ureg_MOV(shader, o_vpos, vpos);
+   ureg_MOV(shader, o_vtex, vtex);
+   ureg_MOV(shader, o_color, color);
+
+   /*
+    * tmp.x = vtex.w / 2
+    * tmp.y = vtex.w / 4
+    *
+    * o_vtop.x = vtex.x
+    * o_vtop.y = vtex.y * tmp.x + 0.25f
+    * o_vtop.z = vtex.y * tmp.y + 0.25f
+    * o_vtop.w = 1 / tmp.x
+    *
+    * o_vbottom.x = vtex.x
+    * o_vbottom.y = vtex.y * tmp.x - 0.25f
+    * o_vbottom.z = vtex.y * tmp.y - 0.25f
+    * o_vbottom.w = 1 / tmp.y
+    */
+   ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
+            ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
+   ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
+            ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
+
+   ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
+   ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
+   ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
+   ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
+
+   ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
+   ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
+   ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
+   ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
+
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+static void
+create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment)
+{
+   struct ureg_src i_tc[2];
+   struct ureg_src sampler[3];
+   struct ureg_dst t_tc[2];
+   struct ureg_dst t_texel[2];
+   unsigned i, j;
+
+   i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
+   i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
+
+   for (i = 0; i < 3; ++i) {
+      sampler[i] = ureg_DECL_sampler(shader, i);
+      ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT);
+   }
+
+   for (i = 0; i < 2; ++i) {
+      t_tc[i] = ureg_DECL_temporary(shader);
+      t_texel[i] = ureg_DECL_temporary(shader);
+   }
+
+   /* calculate the texture offsets
+    * t_tc.x = i_tc.x
+    * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
+    */
+   for (i = 0; i < 2; ++i) {
+      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
+      ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
+               i_tc[i], ureg_imm1f(shader, -0.5f));
+      ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
+      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
+               ureg_imm1f(shader, i ? 1.0f : 0.0f));
+      ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
+               ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
+      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
+               ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
+      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
+               ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
+   }
+
+   /* fetch the texels
+    * texel[0..1].x = tex(t_tc[0..1][0])
+    * texel[0..1].y = tex(t_tc[0..1][1])
+    * texel[0..1].z = tex(t_tc[0..1][2])
+    */
+   for (i = 0; i < 2; ++i)
+      for (j = 0; j < 3; ++j) {
+         struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
+            TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
+
+         ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
+                  TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
+      }
+
+   /* calculate linear interpolation factor
+    * factor = |round(i_tc.y) - i_tc.y| * 2
+    */
+   ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
+   ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
+            ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
+   ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
+            ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
+   ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]),
+            TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
+            ureg_src(t_texel[0]), ureg_src(t_texel[1]));
+
+   for (i = 0; i < 2; ++i) {
+      ureg_release_temporary(shader, t_texel[i]);
+      ureg_release_temporary(shader, t_tc[i]);
+   }
+}
+
+static void
+create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
+		       struct ureg_dst fragment)
+{
+   struct ureg_src csc[3];
+   struct ureg_src lumakey;
+   struct ureg_dst temp[2];
+   unsigned i;
+
+   for (i = 0; i < 3; ++i)
+      csc[i] = ureg_DECL_constant(shader, i);
+
+   lumakey = ureg_DECL_constant(shader, 3);
+
+   for (i = 0; i < 2; ++i)
+      temp[i] = ureg_DECL_temporary(shader);
+
+   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W),
+	    ureg_imm1f(shader, 1.0f));
+
+   for (i = 0; i < 3; ++i)
+      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i],
+	       ureg_src(texel));
+
+   ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
+   ureg_SLE(shader, ureg_writemask(temp[1], TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
+   ureg_SGT(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
+   ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_src(temp[1]));
+
+   for (i = 0; i < 2; ++i)
+       ureg_release_temporary(shader, temp[i]);
+}
+
+static void
+create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel)
+{
+   struct ureg_src tc;
+   struct ureg_src sampler[3];
+   unsigned i;
+
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   for (i = 0; i < 3; ++i) {
+      sampler[i] = ureg_DECL_sampler(shader, i);
+      ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT);
+   }
+
+   /*
+    * texel.xyz = tex(tc, sampler[i])
+    */
+   for (i = 0; i < 3; ++i)
+      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
+}
+
+void *
+create_frag_shader_video_buffer(struct vl_compositor *c)
+{
+   struct ureg_program *shader;
+   struct ureg_dst texel;
+   struct ureg_dst fragment;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   create_frag_shader_yuv(shader, texel);
+   create_frag_shader_csc(shader, texel, fragment);
+
+   ureg_release_temporary(shader, texel);
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+void *
+create_frag_shader_weave_rgb(struct vl_compositor *c)
+{
+   struct ureg_program *shader;
+   struct ureg_dst texel, fragment;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   create_frag_shader_weave(shader, texel);
+   create_frag_shader_csc(shader, texel, fragment);
+
+   ureg_release_temporary(shader, texel);
+
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+void *
+create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
+{
+   struct ureg_program *shader;
+   struct ureg_dst texel, fragment;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   if (w)
+      create_frag_shader_weave(shader, texel);
+   else
+      create_frag_shader_yuv(shader, texel);
+
+   if (y)
+      ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
+   else
+      ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY),
+                       ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y,
+                               TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W));
+
+   ureg_release_temporary(shader, texel);
+
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+void *
+create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
+{
+   struct ureg_program *shader;
+   struct ureg_src csc[3];
+   struct ureg_src tc;
+   struct ureg_src sampler;
+   struct ureg_src palette;
+   struct ureg_dst texel;
+   struct ureg_dst fragment;
+   unsigned i;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   for (i = 0; include_cc && i < 3; ++i)
+      csc[i] = ureg_DECL_constant(shader, i);
+
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   sampler = ureg_DECL_sampler(shader, 0);
+   ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT);
+   palette = ureg_DECL_sampler(shader, 1);
+   ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT);
+
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   /*
+    * texel = tex(tc, sampler)
+    * fragment.xyz = tex(texel, palette) * csc
+    * fragment.a = texel.a
+    */
+   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
+
+   if (include_cc) {
+      ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
+      for (i = 0; i < 3; ++i)
+         ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
+   } else {
+      ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
+               TGSI_TEXTURE_1D, ureg_src(texel), palette);
+   }
+
+   ureg_release_temporary(shader, texel);
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+void *
+create_frag_shader_rgba(struct vl_compositor *c)
+{
+   struct ureg_program *shader;
+   struct ureg_src tc, color, sampler;
+   struct ureg_dst texel, fragment;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
+   sampler = ureg_DECL_sampler(shader, 0);
+   ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT);
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   /*
+    * fragment = tex(tc, sampler)
+    */
+   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+   ureg_MUL(shader, fragment, ureg_src(texel), color);
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+void *
+create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
+{
+   struct ureg_program *shader;
+   struct ureg_src tc, sampler;
+   struct ureg_dst texel, fragment;
+
+   struct ureg_src csc[3];
+   unsigned i;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   for (i = 0; i < 3; ++i)
+      csc[i] = ureg_DECL_constant(shader, i);
+
+   sampler = ureg_DECL_sampler(shader, 0);
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+
+   if (y) {
+      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
+   } else {
+      for (i = 0; i < 2; ++i)
+         ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
+   }
+
+   ureg_release_temporary(shader, texel);
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+static void
+gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
+{
+   struct vertex2f tl, tr, br, bl;
+
+   assert(vb && layer);
+
+   switch (layer->rotate) {
+   default:
+   case VL_COMPOSITOR_ROTATE_0:
+      tl = layer->dst.tl;
+      tr.x = layer->dst.br.x;
+      tr.y = layer->dst.tl.y;
+      br = layer->dst.br;
+      bl.x = layer->dst.tl.x;
+      bl.y = layer->dst.br.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_90:
+      tl.x = layer->dst.br.x;
+      tl.y = layer->dst.tl.y;
+      tr = layer->dst.br;
+      br.x = layer->dst.tl.x;
+      br.y = layer->dst.br.y;
+      bl = layer->dst.tl;
+      break;
+   case VL_COMPOSITOR_ROTATE_180:
+      tl = layer->dst.br;
+      tr.x = layer->dst.tl.x;
+      tr.y = layer->dst.br.y;
+      br = layer->dst.tl;
+      bl.x = layer->dst.br.x;
+      bl.y = layer->dst.tl.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_270:
+      tl.x = layer->dst.tl.x;
+      tl.y = layer->dst.br.y;
+      tr = layer->dst.tl;
+      br.x = layer->dst.br.x;
+      br.y = layer->dst.tl.y;
+      bl = layer->dst.br;
+      break;
+   }
+
+   vb[ 0].x = tl.x;
+   vb[ 0].y = tl.y;
+   vb[ 1].x = layer->src.tl.x;
+   vb[ 1].y = layer->src.tl.y;
+   vb[ 2] = layer->zw;
+   vb[ 3].x = layer->colors[0].x;
+   vb[ 3].y = layer->colors[0].y;
+   vb[ 4].x = layer->colors[0].z;
+   vb[ 4].y = layer->colors[0].w;
+
+   vb[ 5].x = tr.x;
+   vb[ 5].y = tr.y;
+   vb[ 6].x = layer->src.br.x;
+   vb[ 6].y = layer->src.tl.y;
+   vb[ 7] = layer->zw;
+   vb[ 8].x = layer->colors[1].x;
+   vb[ 8].y = layer->colors[1].y;
+   vb[ 9].x = layer->colors[1].z;
+   vb[ 9].y = layer->colors[1].w;
+
+   vb[10].x = br.x;
+   vb[10].y = br.y;
+   vb[11].x = layer->src.br.x;
+   vb[11].y = layer->src.br.y;
+   vb[12] = layer->zw;
+   vb[13].x = layer->colors[2].x;
+   vb[13].y = layer->colors[2].y;
+   vb[14].x = layer->colors[2].z;
+   vb[14].y = layer->colors[2].w;
+
+   vb[15].x = bl.x;
+   vb[15].y = bl.y;
+   vb[16].x = layer->src.tl.x;
+   vb[16].y = layer->src.br.y;
+   vb[17] = layer->zw;
+   vb[18].x = layer->colors[3].x;
+   vb[18].y = layer->colors[3].y;
+   vb[19].x = layer->colors[3].z;
+   vb[19].y = layer->colors[3].w;
+}
+
+static inline struct u_rect
+calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
+{
+   struct vertex2f tl, br;
+   struct u_rect result;
+
+   assert(s && layer);
+
+   // rotate
+   switch (layer->rotate) {
+   default:
+   case VL_COMPOSITOR_ROTATE_0:
+      tl = layer->dst.tl;
+      br = layer->dst.br;
+      break;
+   case VL_COMPOSITOR_ROTATE_90:
+      tl.x = layer->dst.br.x;
+      tl.y = layer->dst.tl.y;
+      br.x = layer->dst.tl.x;
+      br.y = layer->dst.br.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_180:
+      tl = layer->dst.br;
+      br = layer->dst.tl;
+      break;
+   case VL_COMPOSITOR_ROTATE_270:
+      tl.x = layer->dst.tl.x;
+      tl.y = layer->dst.br.y;
+      br.x = layer->dst.br.x;
+      br.y = layer->dst.tl.y;
+      break;
+   }
+
+   // scale
+   result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
+   result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
+   result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
+   result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
+
+   // and clip
+   result.x0 = MAX2(result.x0, s->scissor.minx);
+   result.y0 = MAX2(result.y0, s->scissor.miny);
+   result.x1 = MIN2(result.x1, s->scissor.maxx);
+   result.y1 = MIN2(result.y1, s->scissor.maxy);
+   return result;
+}
+
+static void
+gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
+{
+   struct vertex2f *vb;
+   unsigned i;
+
+   assert(c);
+
+   /* Allocate new memory for vertices. */
+   u_upload_alloc(c->pipe->stream_uploader, 0,
+                  c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
+                  4, /* alignment */
+                  &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource,
+                  (void **)&vb);
+
+   for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
+      if (s->used_layers & (1 << i)) {
+         struct vl_compositor_layer *layer = &s->layers[i];
+         gen_rect_verts(vb, layer);
+         vb += 20;
+
+         if (!layer->viewport_valid) {
+            layer->viewport.scale[0] = c->fb_state.width;
+            layer->viewport.scale[1] = c->fb_state.height;
+            layer->viewport.translate[0] = 0;
+            layer->viewport.translate[1] = 0;
+         }
+
+         if (dirty && layer->clearing) {
+            struct u_rect drawn = calc_drawn_area(s, layer);
+            if (
+             dirty->x0 >= drawn.x0 &&
+             dirty->y0 >= drawn.y0 &&
+             dirty->x1 <= drawn.x1 &&
+             dirty->y1 <= drawn.y1) {
+
+               // We clear the dirty area anyway, no need for clear_render_target
+               dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY;
+               dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY;
+            }
+         }
+      }
+   }
+
+   u_upload_unmap(c->pipe->stream_uploader);
+}
+
+static void
+draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
+{
+   unsigned vb_index, i;
+
+   assert(c);
+
+   for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
+      if (s->used_layers & (1 << i)) {
+         struct vl_compositor_layer *layer = &s->layers[i];
+         struct pipe_sampler_view **samplers = &layer->sampler_views[0];
+         unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
+         void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
+
+         c->pipe->bind_blend_state(c->pipe, blend);
+         c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
+         c->pipe->bind_fs_state(c->pipe, layer->fs);
+         c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+                                      num_sampler_views, layer->samplers);
+         c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+                                    num_sampler_views, samplers);
+
+         util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
+         vb_index++;
+
+         if (dirty) {
+            // Remember the currently drawn area as dirty for the next draw command
+            struct u_rect drawn = calc_drawn_area(s, layer);
+            dirty->x0 = MIN2(drawn.x0, dirty->x0);
+            dirty->y0 = MIN2(drawn.y0, dirty->y0);
+            dirty->x1 = MAX2(drawn.x1, dirty->x1);
+            dirty->y1 = MAX2(drawn.y1, dirty->y1);
+         }
+      }
+   }
+}
+
+void
+vl_compositor_gfx_render(struct vl_compositor_state *s,
+                     struct vl_compositor           *c,
+                     struct pipe_surface            *dst_surface,
+                     struct u_rect                  *dirty_area,
+                     bool                            clear_dirty)
+{
+   assert(c);
+   assert(dst_surface);
+
+   c->fb_state.width = dst_surface->width;
+   c->fb_state.height = dst_surface->height;
+   c->fb_state.cbufs[0] = dst_surface;
+
+   if (!s->scissor_valid) {
+      s->scissor.minx = 0;
+      s->scissor.miny = 0;
+      s->scissor.maxx = dst_surface->width;
+      s->scissor.maxy = dst_surface->height;
+   }
+   c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
+
+   gen_vertex_data(c, s, dirty_area);
+
+   if (clear_dirty && dirty_area &&
+       (dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
+
+      c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
+                                   0, 0, dst_surface->width, dst_surface->height, false);
+      dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY;
+      dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY;
+   }
+
+   c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
+   c->pipe->bind_vs_state(c->pipe, c->vs);
+   c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
+   c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
+   pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
+   c->pipe->bind_rasterizer_state(c->pipe, c->rast);
+
+   draw_layers(c, s, dirty_area);
+}
diff --git a/src/gallium/auxiliary/vl/vl_compositor_gfx.h b/src/gallium/auxiliary/vl/vl_compositor_gfx.h
new file mode 100644
index 0000000..c274816
--- /dev/null
+++ b/src/gallium/auxiliary/vl/vl_compositor_gfx.h
@@ -0,0 +1,88 @@
+/**************************************************************************
+ *
+ * Copyright 2009 Younes Manton.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef vl_compositor_gfx_h
+#define vl_compositor_gfx_h
+
+#include "vl_compositor.h"
+
+/**
+ * create vertex shader
+ */
+void *
+create_vert_shader(struct vl_compositor *c);
+
+/**
+ * create YCbCr-to-RGB fragment
+ */
+void *
+create_frag_shader_video_buffer(struct vl_compositor *c);
+
+/**
+ * create YCbCr-to-RGB weave fragment shader
+ */
+void *
+create_frag_shader_weave_rgb(struct vl_compositor *c);
+
+/**
+ * create YCbCr i-to-YCbCr p deint fragment shader
+ */
+void *
+create_frag_shader_deint_yuv(struct vl_compositor *c,
+                             bool                  y,
+                             bool                  w);
+
+/**
+ * create YUV/RGB-Palette-to-RGB fragment shader
+ */
+void *
+create_frag_shader_palette(struct vl_compositor *c,
+                           bool                  include_cc);
+
+/**
+ * create YCbCr RGB-to-RGB fragment shader
+ */
+void *
+create_frag_shader_rgba(struct vl_compositor *c);
+
+/**
+ * create RGB-to-YUV fragment shader
+ */
+void *
+create_frag_shader_rgb_yuv(struct vl_compositor *c,
+                           bool                  y);
+
+/**
+ * render the layers to the frontbuffer with graphic shader
+ */
+void
+vl_compositor_gfx_render(struct vl_compositor_state *s,
+                         struct vl_compositor       *c,
+                         struct pipe_surface        *dst_surface,
+                         struct u_rect              *dirty_area,
+                         bool                        clear_dirty);
+#endif /* vl_compositor_gfx_h */
-- 
2.7.4



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