[Mesa-dev] [PATCH v3 5/6] gallium/auxiliary/vl: Add compute shader initilization, assign and cleanup
James Zhu
jamesz at amd.com
Fri Feb 8 14:02:33 UTC 2019
On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> On Thu, 7 Feb 2019 at 16:37, Zhu, James <James.Zhu at amd.com> wrote:
>> Add compute shader initilization, assign and cleanup in vl_compositor API.
>>
>> Signed-off-by: James Zhu <James.Zhu at amd.com>
>> Reviewed-by: Christian König <christian.koenig at amd.com>
>> ---
>> src/gallium/auxiliary/vl/vl_compositor.c | 31 ++++++++++++++++++++++++++++++-
>> src/gallium/auxiliary/vl/vl_compositor.h | 3 +++
>> 2 files changed, 33 insertions(+), 1 deletion(-)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
>> index 4509913..da4b02d 100644
>> --- a/src/gallium/auxiliary/vl/vl_compositor.c
>> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
>> @@ -28,12 +28,31 @@
>> #include "util/u_sampler.h"
>>
>> #include "vl_compositor_gfx.h"
>> +#include "vl_compositor_cs.h"
>>
>> static bool
>> init_shaders(struct vl_compositor *c)
>> {
>> assert(c);
>>
>> + c->cs_video_buffer = vl_compositor_cs_create_shader(c, compute_shader_video_buffer);
>> + if (!c->cs_video_buffer) {
>> + debug_printf("Unable to create video_buffer compute shader.\n");
>> + return false;
>> + }
>> +
>> + c->cs_weave_rgb = vl_compositor_cs_create_shader(c, compute_shader_weave);
>> + if (!c->cs_weave_rgb) {
>> + debug_printf("Unable to create weave_rgb compute shader.\n");
>> + return false;
>> + }
>> +
>> + c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
>> + if (!c->cs_rgba) {
>> + debug_printf("Unable to create RGB-to-RGB compute shader.\n");
>> + return false;
>> + }
>> +
> This constructs compute shaders even when we don't need them.
> Can we have this behind a flag - say cs_compositor_render_enable or
> something else?
Yeah, I can add PIPE_CAP_COMPUTE check.
James
>
> -Emil
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