[Mesa-dev] [PATCH v3 5/6] gallium/auxiliary/vl: Add compute shader initilization, assign and cleanup

Marek Olšák maraeo at gmail.com
Fri Feb 8 17:29:29 UTC 2019


If compute is used, graphics shaders don't need to be created.

Marek

On Fri, Feb 8, 2019 at 9:02 AM James Zhu <jamesz at amd.com> wrote:

>
> On 2019-02-08 6:33 a.m., Emil Velikov wrote:
> > On Thu, 7 Feb 2019 at 16:37, Zhu, James <James.Zhu at amd.com> wrote:
> >> Add compute shader initilization, assign and cleanup in vl_compositor
> API.
> >>
> >> Signed-off-by: James Zhu <James.Zhu at amd.com>
> >> Reviewed-by: Christian König <christian.koenig at amd.com>
> >> ---
> >>   src/gallium/auxiliary/vl/vl_compositor.c | 31
> ++++++++++++++++++++++++++++++-
> >>   src/gallium/auxiliary/vl/vl_compositor.h |  3 +++
> >>   2 files changed, 33 insertions(+), 1 deletion(-)
> >>
> >> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c
> b/src/gallium/auxiliary/vl/vl_compositor.c
> >> index 4509913..da4b02d 100644
> >> --- a/src/gallium/auxiliary/vl/vl_compositor.c
> >> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
> >> @@ -28,12 +28,31 @@
> >>   #include "util/u_sampler.h"
> >>
> >>   #include "vl_compositor_gfx.h"
> >> +#include "vl_compositor_cs.h"
> >>
> >>   static bool
> >>   init_shaders(struct vl_compositor *c)
> >>   {
> >>      assert(c);
> >>
> >> +   c->cs_video_buffer = vl_compositor_cs_create_shader(c,
> compute_shader_video_buffer);
> >> +   if (!c->cs_video_buffer) {
> >> +      debug_printf("Unable to create video_buffer compute shader.\n");
> >> +      return false;
> >> +   }
> >> +
> >> +   c->cs_weave_rgb = vl_compositor_cs_create_shader(c,
> compute_shader_weave);
> >> +   if (!c->cs_weave_rgb) {
> >> +      debug_printf("Unable to create weave_rgb compute shader.\n");
> >> +      return false;
> >> +   }
> >> +
> >> +   c->cs_rgba = vl_compositor_cs_create_shader(c, compute_shader_rgba);
> >> +   if (!c->cs_rgba) {
> >> +      debug_printf("Unable to create RGB-to-RGB compute shader.\n");
> >> +      return false;
> >> +   }
> >> +
> > This constructs compute shaders even when we don't need them.
> > Can we have this behind a flag - say cs_compositor_render_enable or
> > something else?
>
> Yeah, I can add PIPE_CAP_COMPUTE check.
>
> James
>
> >
> > -Emil
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