[Mesa-dev] A few NIR compile time optimisations
Connor Abbott
cwabbott0 at gmail.com
Wed Feb 13 09:26:12 UTC 2019
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
I'm a bit surprised it's that slow... do you have any idea what's going on?
I've made flamegraphs in the past on i965 to see where most of the time is
spent.
On Wed, Feb 13, 2019 at 9:00 AM Timothy Arceri <tarceri at itsqueeze.com>
wrote:
> Currently the radeonsi NIR backend takes around twice the time
> of the tgsi backend to compile shader-db. These are some first
> steps at reducing the overhead of NIR.
>
> This series reduces the compile time of a Deus Ex program I was
> profiling by around 5%.
>
>
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