[Mesa-dev] [PATCH] gallium/auxiliary/vl: Revert rgba back to frament shader
Zhu, James
James.Zhu at amd.com
Fri Feb 15 20:42:20 UTC 2019
Bugzilla Bug 109646 - New video compositor compute shader render glitches mpv
Problem 1,4: they are caused by imcomplete blend compute shader
implementation. So Revert rgba back to frament shader.
Signed-off-by: James Zhu <James.Zhu at amd.com>
---
src/gallium/auxiliary/vl/vl_compositor.c | 17 +++++++----------
1 file changed, 7 insertions(+), 10 deletions(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
index 8731ad9..a8f3620 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -100,12 +100,12 @@ init_shaders(struct vl_compositor *c)
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
+ }
- c->fs_rgba = create_frag_shader_rgba(c);
- if (!c->fs_rgba) {
- debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
- return false;
- }
+ c->fs_rgba = create_frag_shader_rgba(c);
+ if (!c->fs_rgba) {
+ debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
+ return false;
}
return true;
@@ -132,8 +132,8 @@ static void cleanup_shaders(struct vl_compositor *c)
} else {
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
- c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
+ c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
static bool
@@ -642,10 +642,7 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
s->used_layers |= 1 << layer;
- if (c->pipe_compute_supported)
- s->layers[layer].cs = c->cs_rgba;
- else
- s->layers[layer].fs = c->fs_rgba;
+ s->layers[layer].fs = c->fs_rgba;
s->layers[layer].samplers[0] = c->sampler_linear;
s->layers[layer].samplers[1] = NULL;
s->layers[layer].samplers[2] = NULL;
--
2.7.4
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