[Mesa-dev] [PATCH] gallium/auxiliary/vl: Revert rgba back to frament shader

Liu, Leo Leo.Liu at amd.com
Fri Feb 15 20:53:48 UTC 2019


On 2/15/19 3:42 PM, Zhu, James wrote:
> Bugzilla Bug 109646 - New video compositor compute shader render glitches mpv
> Problem 1,4: they are caused by imcomplete blend compute shader
> implementation. So Revert rgba back to frament shader.

Please refer to other commit message to put Bugzilla link here, also 
refer to others to add "FIXES:"

Leo


>
> Signed-off-by: James Zhu <James.Zhu at amd.com>
> ---
>   src/gallium/auxiliary/vl/vl_compositor.c | 17 +++++++----------
>   1 file changed, 7 insertions(+), 10 deletions(-)
>
> diff --git a/src/gallium/auxiliary/vl/vl_compositor.c b/src/gallium/auxiliary/vl/vl_compositor.c
> index 8731ad9..a8f3620 100644
> --- a/src/gallium/auxiliary/vl/vl_compositor.c
> +++ b/src/gallium/auxiliary/vl/vl_compositor.c
> @@ -100,12 +100,12 @@ init_shaders(struct vl_compositor *c)
>            debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
>            return false;
>         }
> +   }
>   
> -      c->fs_rgba = create_frag_shader_rgba(c);
> -      if (!c->fs_rgba) {
> -         debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
> -         return false;
> -      }
> +   c->fs_rgba = create_frag_shader_rgba(c);
> +   if (!c->fs_rgba) {
> +      debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
> +      return false;
>      }
>   
>      return true;
> @@ -132,8 +132,8 @@ static void cleanup_shaders(struct vl_compositor *c)
>      } else {
>         c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
>         c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
> -      c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
>      }
> +   c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
>   }
>   
>   static bool
> @@ -642,10 +642,7 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
>      assert(layer < VL_COMPOSITOR_MAX_LAYERS);
>   
>      s->used_layers |= 1 << layer;
> -   if (c->pipe_compute_supported)
> -      s->layers[layer].cs = c->cs_rgba;
> -   else
> -      s->layers[layer].fs = c->fs_rgba;
> +   s->layers[layer].fs = c->fs_rgba;
>      s->layers[layer].samplers[0] = c->sampler_linear;
>      s->layers[layer].samplers[1] = NULL;
>      s->layers[layer].samplers[2] = NULL;


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