[Mesa-dev] [PATCH v2 4/6] glsl/linker: don't fail non static used inputs without matching outputs
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 15 23:25:53 UTC 2019
If the updated piglit tests pass on the Nvidia blob as per my reply to
those patches and this patch passes on the new and old piglit tests.
Then this patch is:
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Thanks for fixing this!
On 7/2/19 2:58 am, Andres Gomez wrote:
> If there is no Static Use of an input variable, the linker shouldn't
> fail whenever there is no defined matching output variable in the
> previous stage.
>
> From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:
>
> " Only the input variables that are statically read need to be
> written by the previous stage; it is allowed to have superfluous
> declarations of input variables."
>
> Now, we complete this exception whenever the input variable has an
> explicit location. Previously, 18004c338f6 ("glsl: fail when a
> shader's input var has not an equivalent out var in previous") took
> care of the cases in which the input variable didn't have an explicit
> location.
>
> v2: do the location based interface matching check regardless on
> whehter it is a separable program or not (Ilia).
>
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: Iago Toral Quiroga <itoral at igalia.com>
> Cc: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> Cc: Tapani Pälli <tapani.palli at intel.com>
> Cc: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Ilia Mirkin <imirkin at alum.mit.edu>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
> src/compiler/glsl/link_varyings.cpp | 16 ++++++++++++++--
> 1 file changed, 14 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index e5f7d3e322a..36908d95263 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -808,8 +808,20 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
>
> output = output_explicit_locations[idx][input->data.location_frac].var;
>
> - if (output == NULL ||
> - input->data.location != output->data.location) {
> + if (output == NULL) {
> + /* A linker failure should only happen when there is no
> + * output declaration and there is Static Use of the
> + * declared input.
> + */
> + if (input->data.used) {
> + linker_error(prog,
> + "%s shader input `%s' with explicit location "
> + "has no matching output\n",
> + _mesa_shader_stage_to_string(consumer->Stage),
> + input->name);
> + break;
> + }
> + } else if (input->data.location != output->data.location) {
> linker_error(prog,
> "%s shader input `%s' with explicit location "
> "has no matching output\n",
>
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