[Mesa-dev] [PATCH v2 4/6] glsl/linker: don't fail non static used inputs without matching outputs
Timothy Arceri
tarceri at itsqueeze.com
Fri Feb 15 23:29:25 UTC 2019
Actually you probably want to add this to the commit message also since
it will also be needed if the revert patch gets picked up by stable:
Fixes: 1aa5738e666 ("glsl: relax input->output validation for SSO programs")
On 7/2/19 2:58 am, Andres Gomez wrote:
> If there is no Static Use of an input variable, the linker shouldn't
> fail whenever there is no defined matching output variable in the
> previous stage.
>
> From page 47 (page 51 of the PDF) of the GLSL 4.60 v.5 spec:
>
> " Only the input variables that are statically read need to be
> written by the previous stage; it is allowed to have superfluous
> declarations of input variables."
>
> Now, we complete this exception whenever the input variable has an
> explicit location. Previously, 18004c338f6 ("glsl: fail when a
> shader's input var has not an equivalent out var in previous") took
> care of the cases in which the input variable didn't have an explicit
> location.
>
> v2: do the location based interface matching check regardless on
> whehter it is a separable program or not (Ilia).
>
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: Iago Toral Quiroga <itoral at igalia.com>
> Cc: Samuel Iglesias Gonsálvez <siglesias at igalia.com>
> Cc: Tapani Pälli <tapani.palli at intel.com>
> Cc: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Ilia Mirkin <imirkin at alum.mit.edu>
> Signed-off-by: Andres Gomez <agomez at igalia.com>
> ---
> src/compiler/glsl/link_varyings.cpp | 16 ++++++++++++++--
> 1 file changed, 14 insertions(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
> index e5f7d3e322a..36908d95263 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -808,8 +808,20 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
>
> output = output_explicit_locations[idx][input->data.location_frac].var;
>
> - if (output == NULL ||
> - input->data.location != output->data.location) {
> + if (output == NULL) {
> + /* A linker failure should only happen when there is no
> + * output declaration and there is Static Use of the
> + * declared input.
> + */
> + if (input->data.used) {
> + linker_error(prog,
> + "%s shader input `%s' with explicit location "
> + "has no matching output\n",
> + _mesa_shader_stage_to_string(consumer->Stage),
> + input->name);
> + break;
> + }
> + } else if (input->data.location != output->data.location) {
> linker_error(prog,
> "%s shader input `%s' with explicit location "
> "has no matching output\n",
>
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