[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Jan 13 19:04:13 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=93551

--- Comment #56 from Thomas J. Moore <darktjm at gmail.com> ---
(In reply to Thomas Crider from comment #55)
> With this patch users should be able to just apply the patch to mesa and run
> the game. No shim needed.

You seem to have missed the purpose of the shim.  It was not to fix the
problems; mesa patches were provided for that (which I guess you have
successfully reinvented; I haven't actually looked at your patch).  It was to
avoid having to patch mesa every time it updates with patches that would likely
never make it upstream.  Keeping a custom patch for a distro-maintained and
supplied package is a pain, even on distros that support such things directly,
such as gentoo (which I use).  You will also find that getting support for
user-patched packages is much more difficult, even if the patch has nothing to
do with the issue.  Mesa updates fairly regularly, but I've been using the same
shim now for over 2 years without recompile or having to modify the launch
script.

Unless your patch has been accepted into upstream mesa, your solution makes
things harder, rather than easier.

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