[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jan 13 18:26:47 UTC 2019
https://bugs.freedesktop.org/show_bug.cgi?id=93551
Thomas Crider <gloriouseggroll at gmail.com> changed:
What |Removed |Added
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Attachment #125302|0 |1
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Attachment #125311|0 |1
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--- Comment #55 from Thomas Crider <gloriouseggroll at gmail.com> ---
Created attachment 143089
--> https://bugs.freedesktop.org/attachment.cgi?id=143089&action=edit
vendor override patch for divinity original sin
I've created a patch based on the shim for mesa. This adds a driconf option:
<application name="Divinity: Original Sin Enhanced Edition"
executable="EoCApp">
<option name="allow_glsl_extension_directive_midshader"
value="true" />
+ <option name="allow_vendor_override_ati" value="true"/>
</application>
which then sets the vendor string to "ATI Technologies, Inc.". It also applies
the glxcmds patch necessary for the game to run.
With this patch users should be able to just apply the patch to mesa and run
the game. No shim needed.
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