[Mesa-dev] [Bug 93551] Divinity: Original Sin Enhanced Edition(Native) crash on start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 14 05:26:52 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=93551

Thomas Crider <gloriouseggroll at gmail.com> changed:

           What    |Removed                     |Added
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 Attachment #143089|0                           |1
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--- Comment #65 from Thomas Crider <gloriouseggroll at gmail.com> ---
Created attachment 143100
  --> https://bugs.freedesktop.org/attachment.cgi?id=143100&action=edit
vendor override patch for divinity original sin

this is a minor update which moves the string override to mesa/main/getstring
rather than having to edit individual driver strings, similar to how it was
done in the shim. Works fine on my AMD machines. I believe the string issue
only affects AMD cards. Without the string change the game doesn't render
correctly.

The only intel machine I had on hand had a 3.3 opengl core, and didnt seem to
be phased by changing the string to either ATI Technologies, Inc. or Intel
Corporation. I was able to get the game running using
MESA_GL_VERSION_OVERRIDE=4.2COMPAT MESA_GLSL_VERSION_OVERRIDE=420, but with
some artifacting, which I believe was due to having to use overrides. The
artifacting did not change when I tried using either of the above mentioned
strings.

I should be able to test it again on an opengl 4.5 compatible intel machine at
the office tomorrow.

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