[Mesa-dev] [PATCH 3/4] radv: fix computing the number of ES VGPRS for TES on GFX10
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jul 9 06:27:30 UTC 2019
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index b6270136643..ec68f51901f 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -802,7 +802,8 @@ static void radv_postprocess_config(const struct radv_physical_device *pdevice,
if (stage == MESA_SHADER_VERTEX) {
es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 0;
} else if (stage == MESA_SHADER_TESS_EVAL) {
- es_vgpr_comp_cnt = info->info.vs.needs_instance_id ? 3 : 2;
+ bool enable_prim_id = info->tes.export_prim_id || info->info.uses_prim_id;
+ es_vgpr_comp_cnt = enable_prim_id ? 3 : 2;
}
bool tes_triangles = stage == MESA_SHADER_TESS_EVAL &&
--
2.22.0
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