[Mesa-dev] [PATCH 3/6] radv: emit the geometry shader as NGG if enabled on GFX10
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jul 9 06:43:58 UTC 2019
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_pipeline.c | 10 +++++++---
1 file changed, 7 insertions(+), 3 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index bb6f877a6ee..703dbe54507 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3613,7 +3613,8 @@ static void
radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
struct radeon_cmdbuf *cs,
struct radv_pipeline *pipeline,
- const struct radv_gs_state *gs_state)
+ const struct radv_gs_state *gs_state,
+ const struct radv_ngg_state *ngg_state)
{
struct radv_shader_variant *gs;
@@ -3621,7 +3622,10 @@ radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs,
if (!gs)
return;
- radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
+ if (gs->info.is_ngg)
+ radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs, ngg_state);
+ else
+ radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs, gs_state);
}
static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade, bool float16)
@@ -3944,7 +3948,7 @@ radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline, tess, ngg);
radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline, tess, ngg);
- radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs);
+ radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline, gs, ngg);
radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
--
2.22.0
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