[Mesa-dev] [Bug 111092] Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jul 9 09:04:16 UTC 2019


--- Comment #1 from Connor Abbott <cwabbott0 at gmail.com> ---
Can you upload a trace that shows the problem? I think the easiest way is to
use vkpipeline-db (https://gitlab.freedesktop.org/mesa/vkpipeline-db) to
capture the shaders using a mesa before the problem commit and then compile
them using mesa master to find the problematic pipeline_test file.

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