[Mesa-dev] [Bug 111092] Devil May Cry 5 segfaults with "unsupported nir load_const bit_size: 1", first bad commit: "radv: Use NIR barycentric intrinsics", 118a66df9907772bb9e5503b736c95d7bb62d52c

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jul 9 09:52:40 UTC 2019


https://bugs.freedesktop.org/show_bug.cgi?id=111092

--- Comment #4 from Rhys Perry <pendingchaos02+fdobugzilla at gmail.com> ---
(In reply to kyle.devir from comment #3)
> vkpipeline-db isn't dumping any shaders... despite my environment variables
> being correct.
> 
> This is how I run it:
> 
> export
> VK_LAYER_PATH="/run/media/valmar/DataSSD/Games/WineLibraries/x64/
> VkLayer_vkpipeline_db.json"
> export
> LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/
> WineLibraries/x64/libVkLayer_vkpipeline_db.so"
> export VK_INSTANCE_LAYERS="VK_LAYER_vkpipeline_db"
> 
> mkdir -p
> "/run/media/valmar/DataSSD/Games/SteamLibraryLinux/steamapps/common/Devil
> May Cry 5/CapturedShaders"
> export
> VKPIPELINE_DB_CAPTURE_PATH="/run/media/valmar/DataSSD/Games/
> SteamLibraryLinux/steamapps/common/Devil May Cry 5/CapturedShaders"
> export ENABLE_VKPIPELINE_DB="1"
> 
> ${ProtonWineBinary} "${GameDir}/${GameBinary}"

Try setting LD_LIBRARY_PATH to
"$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/WineLibraries/x64/" instead?
I also set VK_LAYER_PATH to the directory containing VkLayer_vkpipeline_db.json

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