[Mesa-dev] [PATCH] radv/gfx10: only compile the GS copy shader on-demand
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jul 30 13:14:35 UTC 2019
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_pipeline.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 583b600dfdd..e11196bd82e 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2626,7 +2626,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if(modules[MESA_SHADER_GEOMETRY]) {
struct radv_shader_binary *gs_copy_binary = NULL;
- if (!pipeline->gs_copy_shader) {
+ if (!pipeline->gs_copy_shader &&
+ !radv_pipeline_has_ngg(pipeline)) {
pipeline->gs_copy_shader = radv_create_gs_copy_shader(
device, nir[MESA_SHADER_GEOMETRY], &gs_copy_binary,
keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
--
2.22.0
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