[Mesa-dev] [PATCH] radv/gfx10: only compile the GS copy shader on-demand
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Tue Jul 30 14:29:00 UTC 2019
r-b
On Tue, Jul 30, 2019 at 3:11 PM Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_pipeline.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index 583b600dfdd..e11196bd82e 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -2626,7 +2626,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
>
> if(modules[MESA_SHADER_GEOMETRY]) {
> struct radv_shader_binary *gs_copy_binary = NULL;
> - if (!pipeline->gs_copy_shader) {
> + if (!pipeline->gs_copy_shader &&
> + !radv_pipeline_has_ngg(pipeline)) {
> pipeline->gs_copy_shader = radv_create_gs_copy_shader(
> device, nir[MESA_SHADER_GEOMETRY], &gs_copy_binary,
> keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
> --
> 2.22.0
>
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