[Mesa-dev] [Bug 111141] [REGRESSION] [BISECTED] [DXVK] 1-bit booleans and Elite Dangerous shader mis-optimization

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 31 17:51:31 UTC 2019


--- Comment #18 from Steven Newbury <s_j_newbury at yahoo.co.uk> ---
(In reply to Connor Abbott from comment #17)

> One other thing you can try is to build mesa with -Dbuildtype=debug (i.e.
> with assertions enabled and no optimizations) and see if there's an
> assertion fail somewhere, or if it magically fixes itself.
I'll try this first since it's the easiest.

It is perplexing what could possibly be causing my system to act differently,
especially since it didn't demonstrate anything odd prior to the boolean

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