[Mesa-dev] [PATCH] radv/gfx10: don't set array pitch field on images
Dave Airlie
airlied at gmail.com
Mon Jul 15 23:25:06 UTC 2019
From: Dave Airlie <airlied at redhat.com>
Setting this seems to be broken, amdvlk only sets it for quilted
textures which I'm not sure what those are.
Fixes: dEQP-VK.glsl.texture_functions.query.texturesize*3d*
---
src/amd/vulkan/radv_image.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_image.c b/src/amd/vulkan/radv_image.c
index ccbec36849e..66a948fde4a 100644
--- a/src/amd/vulkan/radv_image.c
+++ b/src/amd/vulkan/radv_image.c
@@ -682,7 +682,7 @@ gfx10_make_texture_descriptor(struct radv_device *device,
*/
state[4] = S_00A010_DEPTH(type == V_008F1C_SQ_RSRC_IMG_3D ? depth - 1 : last_layer) |
S_00A010_BASE_ARRAY(first_layer);
- state[5] = S_00A014_ARRAY_PITCH(!!(type == V_008F1C_SQ_RSRC_IMG_3D)) |
+ state[5] = S_00A014_ARRAY_PITCH(0) |
S_00A014_MAX_MIP(image->info.samples > 1 ?
util_logbase2(image->info.samples) :
image->info.levels - 1) |
--
2.17.1
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